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The 2020 Master List of Tips, Tricks, Tactics, and Strategies for ANY player looking to improve in Siege.

Current Season Update: Void Edge
Here's a list of tips, tactics, strategies, and things all players need to know to stay sane and positive ELO in Siege. I took a few hours to try and compile everything that comes to mind in regards to playing well.
I'm Askura and I make the Luck Over Skill series. I've been playing Siege for 4 years now and while I'm not a God I've figured a few things out that others may find helpful.

General Game Tips

Make Friends – Find a 5 stack. SoloQ is hell. It is the barren pits of ELO loss which will sap your will to play and your will to live. Use /R6STeams or the /shittyrainbow6 discord to find squadmates. You can also join our Luck Over Skill discord here if you're truly desperate. An average skilled 5-stack will more often than not stomp a SoloQ stack.
Pick & Ban - Don't just pick Echo/Jackal etc but think about the site. Echo is very strong, sure. But think about whether you're attacking first or defending first. Blue Team is always attacking first. Orange team is always defending first. If Defending taking Thatcher out of the equation can often be more useful to you. If you can deprive the Defenders of a key Defender (such as Mira etc) it can have a great effect. Momentum is a real thing so if you can take a few early rounds it may lead to a 4-0. However if you're SoloQ stick with what you know.
Communicate - If something is happening just call it out. Every little bit of information can help out even the most dire of situations. It allows people to make sense of the chaos but please remember to only call out things you KNOW.
Example of communication saving an otherwise dire round
Spacing - Don't just stack up like a SWAT team busting a crack addict. A single nade, nitro, or well timed spray can take you out. You can also inadvertently block people from retreating or pushing so be aware of how close you are.
Barricades – You can make any barricade 1-hit vaultable by hitting it twice. If you wish to do it discreetly on a window make sure you hit the bottom two below the frame. Doors can be punched at the bottom to allow a crouch/crawl space without revealing the door is compromised (from certain angles). Barricades can also be made one hit vaultable by punching just to the upper left of the middle X. Practice that in custom games til you get a feel for it.
Droning – If the site is already located save your drone. Place it near your preferred entry route. Drones can be used as a fake flash/misdirection if you setup advanced controls to try and bait someone to push you. Getting inside the building is the hardest defensive line usually so try to save them for taking ground. Hipfiring rather than ADSing tends to be easier to shoot them. With drones appearing where you first choose to spawn - be wary of defenders who may be prepared for you to take that route.
Gunplay - Don't neglect your ability to win firefights. Siege can allow you have a subpar aim and still come out on top but it is still a core part of the game. While some people recommend using aim-trainers I recommend simply putting the time into training (lone wolf normal is fine). It mimics handling the weapon exactly how you will use it in game. Play a few rounds before going into ranked to make sure you've warmed yourself up.
Shooting from the hip - Hipfire essentially leaves things up to RNG. There is rarely any occasion to hipfire as the accuracy from ADSing is absolutely superior to hipfire in every way. You may have someone get the jump on you so a hipfire may be a good last ditch effort. Yet if they miss their first shot and you hipfire in return you may miss completely. Shotguns have a decent enough spread to be the exception to this rule. Even if you are close enough to knife your enemy you may find hipfire to be wildly inaccurate.
Stop shuffling - Everything you do makes a noise. Good players will respond to it. Even looking left or right will make your character make a noise. As does ADSing. If you know someone is nearby you will give yourself away by constantly repositioning.
Movement - Learning how to quick-peek corners and quickly traverse the map is important. So is moving throughout a room while using every possible point of cover. Never stand out in the open. Always use angles to minimise your profile to make yourself a smaller target.
Leaning Always lean the direction you are moving, not away. Learn to quickly peek around corners, then quickly return to cover to minimise risk. Putting your lean buttons on the mouse can affect your fine aim skills due to adjusting your grip.
Middle finger leaning
Index/ringer finger leaning
Resetting - Pointless. While there's less use in resetting people now if you fire through a single wall into the body/limbs they will ALWAYS be DBNO even without Rook armour. Glass/debris etc does not lead to a DBNO.
Example of glass not working for a reset
Always Aim Head Height – Make sure whenever you're aiming, moving, and holding an angle its where the enemy will be at head height. If they turn the corner at crouch height if you hit crouch you will already be at a great position to shoot them in the head without much adjustment.
Faking – You can fake a plant, a reload, a drone, etc to give yourself an added edge. Skilled enemies are listening for audio tells to let them know when is best to push you. You can punch out some windows that overlook spawn to make them wary of their approach and waste time. Additionally you can fire in an opposite direction or away from where someone is playing to coax a roamer into thinking you're vulnerable.
Time – When you're on Attack the clock is your enemy. Every second wasted removes an alternative strategy or tactic from your play. When you're on Defence the clock is your friend. Every second of the Attackers you waste makes their plays more predictable and easier to deal with.
Masking Actions - You can use flashes, nades, or any gadget that has a distinctive or loud noise to mask what you're actually up to. Throw a flash then rotate if you want to hid your plan. Throw nitro then try to defuse using the sound to buy you valuable time if you're in a 1v1 defuse situation.
Kapkan using Nitro to win a 3 v 1 ninja defuse
Sound Travels - Bullet holes help sound to travel further. If you shoot a few shots through a barricaded window (without breaking the barricade) actions outside that window will sound as if it were completely open. You can use a shotgun (or any gun) to open soft walls you intend to eventually bandit trick. In doing so you will be able to hear where charges are being placed slightly easier. As well as hear Grenades being cooked or EMP thrown.
How sound works in Siege

Attacking Tips

Taking Ground - You're most likely to be killed when entering another room. To quote Miller from The Expanse, “Doors and corners are where they get'cha!” If you have a drone, use it. If you're not confident on your gunplay request a teammate help you push up. If you're in a SoloQ you then have to make an educated guess. Learn to quick peek corners or make use of your utility. If you die with grenades/gadgets left to use they're ultimately wasted.
Entry Stalemate – Sometimes you're stuck and unable to push forward without definitely dying. If this is the case, and the route you want is too heavily defended, rotate. If you see your team are working on trying to enter elsewhere then you have to find a safer way to push forward. There is no point of you going to where they are as if nothing is happening they are suffering from the same issue you are. Just be careful of roamers as this is when you're at your most vulnerable to them.
Make Something Happen – As an Attacker you cannot just hope that the enemies will just make mistakes you can take advantage of. By the nature of defending they have the advantage in holding an angle. You need to push and prod at their defences to find a weakness you can exploit. Holding an angle for 90% of the game and gambling on a last second push is madness.
Know Where People Are - It's very easy to push opposite ends of site, clash in the middle with friends, then get yourselves killed. You can turn off outlines to declutter your screen but pay attention so you don't end up Tking and throwing the round.
Example of Ash, Ying & Zofia clashing after taking site
Time Management – If your plan A fails then you need to quickly try something else. Trying to force a strategy when it is clearly not working means you need to make haste elsewhere. Every second that passes by without you doing something makes it harder for you to get the win.
PTFO – Kills don't matter. The OBJ does. If you can take enough of a site to achieve your goal then fall back to a more desirable position you have robbed the Defenders of their only advantage. Which is that prior to planting the defuser you had to go to them. This also means there's no reason to enter the furthest point away from the OBJ and away from anyone to support you.
Get the defuser down - The sooner, the better. The default plant spot on each objective tends to be the most effective or easiest spot for someone to plant while your team provides cover. Consider whether your team can cover you, whether the Defenders can interrupt with utility, and whether the Defuser can be guarded once placed.
Guide to default defuser plant spots
Dying – When someone dies that's an opportunity for a refrag. The few seconds someone has during to after the gunfight is when they're at their weakest. Less rounds, disorientated, and if they're near by try and take that shot. Make use of your teammates dying by trying to get something in return. At the same time don't try and fight someone if a teammate can't make use of your death.
Playing Shields - As Monty you're nigh unstoppable but be wary of Kapkan or Lesion baiting you to overextend. Remember you can put pressure onto Defenders who are fighting teammates just by dropping your shield occasionally. Block doorways if you can force them out of site and allow your team to flank. As Blitz use tight spaces to allow you to sprint forwards without exposing your legs. You need a teammate with you to make up for your lack of fragging and slower ADS time.

Entry Fragging Tactics

First Moves – The first thing any entry fragger does is safely get in the building. This is the hardest part. You are putting pressure on the Defenders so hard walls can be opened up. You are making things happen so your team can take advantage of the chaos you cause. You can cause uncertainty in the Defenders by taking map control. Typically if you're an entry fragger it is on YOU to break the defensive line. You don't need to get kills. You need to create an opening.
Sound > Sight – Your sound is incredibly important when you push. Make sure your teammates are turned down slightly and you have a hotkey for discord muting. You will often hear Defenders still preparing or roamers rotating when you first get in. Calls are important, as is passing intel, but if you're deafened by friends you're giving up your biggest advantage by being first in the building. To which you can assume most noises are being made by enemies.
Examples of sound giving away Defenders/roamers
One Vs Many – You're the most vulnerable out of your squad. If you don't have someone else backing you up you may even end up in a 1vs5 situation. In which you're going to get fucked. Your objective isn't purely to kill but to disrupt the defence. Sure if you're taking out 2 people per entry you're pulling your weight but fragging isn't the sole purpose. You're clearing an alternate path ultimately for your teammates in case their plan is foiled.
Real-Time-Reporting – Typically you're first on site or got the best idea of what's going on. Share that with your team. They might be able to make something of it. If you have ripped through their rear and can hold the position tell your team to rotate to you.
Why was he there?! - Lots of rounds are lost by people being caught off guard by people not being where they're supposed to be. People can be ANYWHERE. If you die because you were too laid back then that's on you and not on them. They were there because they were hoping to catch someone off guard.

Support Tactics

Wearing Many Hats - If you're soloQ give it a few moments to see if someone brings hardbreach. If that's sorted bring someone to get rid of jammers/kaids/batteries/etc. If there's already a ThatcheThermite or Twitch/Hibana combo then look at what other gaps you could fill. You can tentatively ask if anyone has any ideas or make suggestions yourself to someone playing frag. Either way use that VC. The person most responsive to you is your best buddy in this situation.
Best Route - Your role dictates what you need to do. Yet so does the map/site. If there's ADS to clear or angles to watch make sure you're paying attention. If you're unsure ask your breachers where/what they want you to cover with a ping. Some people play support because they're not much of a fragger. But often it's because you're patient, can take direction, and make up for it by performing other essential tasks. Yet if the initial push or idea has fallen apart immediately start looking how best to flank. If you have absolutely no job to do then just drone in the entry fraggers.
Watch Your Ass – Don't let someone wander up behind and gun you all down. Trust your teammate to watch ahead of you where as you make sure you're keeping where you've come from secure. It's easy to get blinded by the temptation of an easy kill. It's even easier to become that easy kill because you got careless. Sometimes you shine by just letting others fully focus on the task they're working on. Watching out for roamers is YOUR job, not the entry fragger's role.
Support not watching the flank and allowing Alibi to dismantle their attack
Tunnel Vision - You're best suited to know what's going on. The hardbreach is usually focusing on the initial defence. The entry frag is probably in a gun-fight. If you can see an opportunity either take it or relay that opportunity to your team.
Use Your Gun - Playing Support isn't a free pass to donut. If all Defenders are accounted for and their rotations are limited, do your best to help take them out. If you're hearing an exchange of fire then you need to help out your entry frags. Their position is known, they have already suffered most of the Defenders utility, so get up there and lend a hand.

Defending Tips

Denying Ground – You don't need to kill anyone but make it hell to take a step forward. Hold tight angles and pixel peeks that allow you to fall back to a better position. Make them waste utility and drones trying to get to the site. Don't isolate yourself or give yourself no retreat path.
Your Turf – You have 45 seconds to make any changes to the site/map you see fit. If you know they're going to have to take hatches or certain routes then lay traps or ambushes. A few punch holes on a wall overlooking a corridor may cause them to waste time to see if anyone's waiting there. Bait Defenders to existing traps such as Kapkans/Frost/Elas if you're overwhelmed.
Baiting a Blitz onto a Frost mat
Don't Peek – You have the advantage that Attackers HAVE to come to you. So make it work in your favour. Find a tight angle, take that shot, then fall back to a better one. Move around the site and make sure you're not where they last saw you. But don't feel that you have to go to them. That's their job. If you can safely spawn peek then take a shot then fall back. Make them nervous.
Round Start – When it says “Round Start” it doesn't mean you have 30 seconds more to idly setup whatever you want. A rusher who has droned out their entry point could already be sprinting towards you. If you're ill prepared or think that “There's no way they can get here just yet” you'd be surprised. Every second counts.
Run outs - If you're playing a site where Attackers can sit outside then prep those doors at the start of the round. It makes it easier to spot claymores and makes it less obvious then having to break the door down later. Sometimes you're put into a bad spot where you HAVE to runout because the defence has fallen apart.
Using Your Advantage If it's 2 vs 1 don't try and be clever and go for a long flank. You have now made it into a 1 vs 1 situation in which if the other player dies you have lost that advantage. It's best to hold complementary angles together.
Ambushes - Coordinating with another roamer can give you excellent chances to get easy picks. Have a teammate fire at an enemy and fall back while you're hidden somewhere nearby to jump out on them while they're focused on you. Even having someone fire at the enemy while you're flanking can help.
Tunnel Ambush on Bank by having a teammate fire from near the Server door.
Kill The Fucking Drones – Always kill drones. Sure, don't waste time chasing after them but if you see one stop whatever you're doing and take a shot at it. You need to deny as much intel as possible to make it harder for them to pinpoint what you're doing. Your location is the most valuable commodity you have.
Fighting Shields - If you can't get an angle on their hands, legs, or have help – RUN. Use tight angles to deny line of sight. Be aware that they have help on the way and they're probably pinging/calling your position. Shields are tricky because they can put pressure on you. Get help or break their LOS immediately. They cannot effectively chase you as once you break LOS you can sprint out of there. If you HAVE to fight a Blitz always remember you can use the red marker when blinded to figure out the direction of the shield (but you're probably fucked so GG).
What Matters – Roamers and Anchors need each other. Roamers need anchors to not surrender the site or lose to the initial push. Anchors need roamers to run the clock down and get Attackers to waste utility. Play to whichever role suits you best. Just remember without the other you're fucked. Don't get overconfident and throw that easy round because it's 1vs4. Just relax and take the win.
Throwing a guaranteed win at 00:01 seconds

Roaming Tactics

Time Wasting – Every second the Attackers spend hunting you down, wasting drones, or abandoning their push to get you off their back hurts them. You don't need to get kills. If you can waste 01:45 without killing them then they've already wasted most of their time and have to gamble on a big push to change things up. The threat of you alive and nipping at their heels keeps them unable to dedicate to a solid play.
You're the Calvary – If the anchors are getting smashed then you're their best hopes for getting them out of that tight spot. You don't have to get kills but make sure you're not on the other side of the map when they're under heavy fire. You are utterly useless if you're nowhere to be seen when they have 5 Attackers taking the site.
Escape Routes – Know where and when you can fall back. You need to have a rough idea at all times where the Attackers are. If you don't know from Intel, or gunfights, at least have some kind of idea where it is safe for you to rotate around.
Roaming vs Lurking – Sometimes you're better off hiding and waiting to leap out on unsuspecting Attackers than straight up taking the fight to them. Others you're better off hitting them hard then running off. Lurkers tend to wait for an opportunity whereas Roamers make opportunities themselves. Learn what works for you. Learn what works best for the map/site you're playing.
Be Flexible - You're only a roamer as long as you're needed. Sometimes your best bet is taking up the role of a fallen anchor and reinforcing the defensive line. Know when you're needed on site and know when you're better off flanking.

Anchoring Tactics

Keeping Them Out – Its your job to make sure Attackers don't just walk on site and plant. Make sure you have a safe LOS on the most common approaches. When the round starts you are best suited to jumping on cams and seeing roughly where people spawn. Relay this to your roamers. If you die early it's far worse than if a roamer dies because there is nothing stopping Attackers from turning your own defences around on the roamers.
Home Advantage – They HAVE to push or peek you. They HAVE to come to you. Don't peek a stupid angle trying to get a lucky kill. It's far more effective to have them come into your well prepared site/angle than the other way around. Leaving cover to try and get a frag loses you your best advantage while defending.
Know Your Responsibilities – If Bandit is tricking then your job is to watch out for him. Yellow for example on Consulate is where he is incredibly vulnerable, as is Piano etc. You're not glued to any specific spot you're just performing a role. If you're watching Kitchen then your job isn't just to stay in there but to make sure no one waltzes in and dismantles your defence.
Know Your Angles – If someone is holding a key angle then are they safe? Make sure you're not allowing enemies an easy pick on someone doing a core job. If someone isn't safe anymore – TELL them. It's also important to not neglect vertical gameplay. Be wary of Buck/Sledge/Ash or anyone opening up above you. Such as on Chalet the Bathroom door can be opened to give an angle into Trophy etc.
Hard Vs Soft – Hard Anchors (like Mira) have to play a set rigid role for denial. Where as others are able to slightly wander from the site for better effect (Such as Clash/Goyo). You don't have to just hunker down and wait for them to come to you. Fulfil your role as best you can while making sure they fight for every inch of the map.
Deny Them What They Want - If your enemies want something, it's usually best to deny them it. If they need a specific spot to make their most optimal play, make them work for it. Just make sure you have a escape route/plan for when they come after you.
Relay Intel – If you're being pushed and have eyes on several Attackers let your team know who/what is there. If people don't know they cannot help you. If you have any Intel operators leave that to them. If you are an Intel op (Valkyrie/Echo/Maestro/Lesion/Mozzie) then that's your job. Don't just look at your cams/traps but flick through the standard/others too. If a cam is missing that was there a few moments ago then you know something is up.
Stay Sharp – Just because it's quiet at your side, doesn't mean you should run out trying to get frags. At the same time if the entire enemy team has been called at the other side of the site then you should be prepared to give them some support.

Team-play Tips

Make The Call – If no one is taking charge then relay to your team what you're going to do. Ask if anyone wants to help you and if they don't then try and work around then. Any plan is better than no plan. Just make sure you're asking and not demanding.
Learn the callouts - While you can use your compass to see what the name of a room is every map has shared callouts that you will hear. "90" or "L" refers to any long corridor with a 90 degree angled turn. "Main stairs" tends to mean the largest set of stairs. "Spiral Up" or "Spiral down" refers to whether they are going up or down a spiral staircase. "Blue" "Green" or "Red" will refer to areas which heavily feature that colour. "Yellow stairs" on Consulate for example is the staircase that up to CEO on the 2nd floor from the basement.
Guide to all ranked map callouts
Don't backseat – It's nice if you've got comms going but by and large don't disrupt people when they're playing. Make calls short, precise, and based on real intel. Not your best guess. Not on your intuition.
Be positive - Don't rage. It breaks morale. Don't complain. It sours the mood. Don't give useless intel. Typically if you die it could be out of your hands or completely your fault. Just make your calls then flick to intel. Laugh or cry about your failures when the round is over. It's better for your own mental state to simply chalk up a failure as a learning experience.


Say What You're Doing – Let people know what you're doing so they can attempt to work with it. At the very least people who don't talk or whatever make decent bait for you to work around.
You vs Many – Just assume that your team (if they're not responding to you) have no intention to help you. So play like it's 1 vs 5 and don't assume they care about what your situation is. They're no mind readers either. At the same time you can also follow people and hope to get refrags.
You've got a job to do - Which is basically to fill whatever gap is left. If you got hard breach then you're the support. If you've got that, then you're the fragger. If you've got nothing and you KNOW they're going to be on a certain site pick something that will give you a fighting chance. If you're starting on Attack you're doubly fucked because you now have to play 3 rounds trying to open up tricky spots/sites with minimal co-ordination. So try and make it easier on yourself.
Don't Hot Mic - You're basically fucking over 4 other peoples chances by masking enemy tells. Push to talk is the master race. (On console this cannot be avoided without self-muting options etc).


  • Don't plant on hatches. They can be destroyed which automatically causes the defuser to fail and the Defenders to win.
  • You can cancel a nade or gadget by scrolling your mouse wheel or changing weapons.
  • Know your hard limitations. If you play on a small screen don't play those super long angles. I play on a 14” laptop and it's nigh on impossible to tell an enemy pixel from a nice pixel at distance so I play close/medium angles so I can see what the fuck I'm shooting at.
  • Place barbed wire where Attackers have to fight you while clearing it. If they're in a safe spot to hit it without being shot at, you're placing it wrong. That said you can also use it to give a clear audio tell when someone is near for you to jump out on.
  • Capitao's arrows drop to the ground if you fire at the roof. You can fuck with a Mira by opening above her and dropping fire in.
  • Call it don't ping it. Pinging someone means they're aware you know their location. Where as a call out means you may lull them into thinking their flank is safe.
  • TH Protect the Hostage is better for learning how to flick and land headshots than classic elimination. Set your gun to single fire, and only move around the hostage out of cover. Don't prep anything. Just get use to using game sound and turning to your enemies. TH elimination is better for learning how to move around and learn to how to quick peek corners - but terrible for actual aim training.
  • Some walls/cabinets have glass on it. Make sure you break it before you place a gadget (like ADS/Maestros) because otherwise when it breaks due to a stray bullet it takes the gadget with it.
  • If you're closer to a corner you see less and reveal more of yourself than if you are further back due to how perspective works. Hugging the wall to peek is not as effective as being a few metres back.
  • Don't waste your Lion scan/Dokka calls til you're out of spawn. It does NOTHING to stop a spawn peek. If you don't want to be spawn peeked - account for where the Defenders are. Which means use your drone. Or play Iana and instantly sprint with the hologram to figure out whats up.
  • Iana is meant to be used in tandem. Use her gadget to bait fire for another teammate to refrag her holo. Her real strength however is you have INFINITE drone potential. That and you can bait aggressive roamers into dead-ends.
  • You can vaguely tell the angle of where someone is by the tracers left by their bullets through smoke/the wall. Get a friend to show you the difference in custom if you want to up your wallbang game.
  • When DBNO you can trigger Lesion mines but not take damage. Sacrifice yourself for the greater good if know there's some near you and you're downed.
  • Don't slow peek. If you have no drones and if you HAVE to check a corner do it quickly. If you don't know how to do this then get into THunt and just practice doing it on every corner you turn for a few games. Get the general idea.
  • If Zofia's Thunder goes off immediately an enemy is there. If it doesn't then it didn't land near someone.
  • Farming renown is faster in casual than it is ranked. If you're in need of renown spend your time there and not in unranked.
  • Don't reinforce next to people. It has a knock on effect in regards to time wasting. If only two people can reinforce a wall go find another. That way you're both not running around looking for a single place that needs reinforcing.
  • Night mode makes the sound pitch tighter. So louder noises are quieter and softer sounds a tad louder. It fucks with sound direction though. TV mode is basic stereo and Hi-FI allows greater directional/distance sound but loud noises can sound nearer than they are. Always play with headphones.
  • If you HAVE to give a callout to the left or right, instead of a cardinal direction give it in relation to whether it is to the left or right of the person you are talking to. "North!" as opposed to "Left!"
Example of giving a callout to someone on the opposite side
  • Just play. The more you play the more you learn or at the least what not to do again.
  • Don't barricade common routes for roamers/etc so they can easily get back to site.
Example of a common path barricade screwing over a soft-anchor play
  • Don't jam coms or keep repeating callouts. Sound is often more useful than your decaying intel.
  • Instead of repeeking the same angle if you get shot at look for softwalls you can try and return fire through.
Wallbang instead of repeeking
  • When you attack it's bad to die in the first 30 seconds. It's worse when you're left alive and lose the round because you didn't push up.
  • Any game can be won at any point. Don't give up. Don't throw. Don't BM teammates because they're not your perfect vision of what a team should be. You'll just get saltier over time.
  • The compass at the bottom of the screen has all the callouts/locations listed next to it.
  • You can avoid Ying Candellas by going on your phone and waiting it out. With flashes you can just look away.
  • If you don't open event alpha packs you will eventually lose them.
  • Rook armour upgrades your armour class. So a 3 speed 1 armour becomes a 3 speed 2 armour etc.
  • Lesion traps are easier to spot with drones than by the naked eye.
  • Watch streamers/youtubers for ideas/tips but remember there's a reason why people watch them. They're in the top percentile, have thousands of hours, and plenty of practice.
  • Leaving the game doesn't stop the interrogate happen. It just gives the Cav an instant interrogate. So stop doing it.
  • Drone holes on the roof can also become nade delivery chutes. If you know where someone is playing try that for safe free kill.
  • Fixed light sources give off shadows if your shadows are above the low setting (which it should be as shadows make 1-2 FPS difference). Know where they are if you're roaming.
Example of shadow giving away a roamer
  • Fuze has a gadget that is very handy for clearing traps, gadgets, and Defender defences. His gadget deploys them from right to left.
  • Caveira can hide from Jackal's gadget by activating her ability when you're about to be pinged. If you're in silent step when he scans your footprints you won't be detected. While using silent step you won't leave footprints. If you get tracked use your ability to lure him into an ambush by making him think you've gone one way, when you've double backed another way.
  • There's a meta but it doesn't HAVE to be played. Don't lose sleep over someone not playing the most optimal possible play. There's other ways to achieve things and that's what makes Siege fun.
  • Shotguns have RNG but the middle of your crosshair or ADS is where a single pellet will always go.
  • Melee is borked. It's broken. Don't rely on it. Shoot them if possible. Knife as a last resort.
  • Don't TK if things don't go your way. You can always come back. Even if someone isn't playing the "meta" by the book there's no reason to sacrifice someone.
  • Older CPUs get a stutteCPU bug. This is because SSE4 support was dropped. Which means Phenom X/II/IV and Intel Core 2s no longer work well. You can also turn off full screen optimisations in compatibility if you have a newer CPU and still get the bug (this helps for my Intel Core 7)
  • Everyone has bad games. Let it go. Sure you might not have played well this round/game but there's always the next game.
  • Use Alibi's holograms to block windows or other points enemies HAVE to jump through. Place them close to the frame slightly angled to minimise their profile so they cannot be shot from the window.
  • Blitz's flash isn't based on LOS. Even if you turn away if he is close enough you are still blinded so always look to where he was last if you're about to be blinded and just hipfire and hope. Solid objects however can block the flash effect.
  • Drones have a better hitbox than people. You can jump and turn to the side to get yourself into/through tight spaces. Look up to jump higher. Look forward to jump further.
  • If a softwall has a few holes in it, sound travels further.
  • If someone tears down your Castle Barricade you get it back. Don't TK them. If your Castle Barricade has been punched a few times you can also fix it by taking it down and putting it back up.
  • When an enemy is detected outside (such as a teammate already outside) it won't say it again if you want to double up on that. You are revealed as a marker still though.
  • Watching pro-players won't instantly make you good at the game. You won't understand the logic behind WHY some scenarios or methods work better than others. Stick with the basic strats and approaches. You lack the ability to make sure of the more nuanced plays that they make look easy at the moment.
  • You can fix your own barbed wire if you accidentally hit it simply by picking it up and putting it back down again. It will reset it back to 2 hit break.
Example of how to fix here
  • Don't play with your food. Just confirm the kill as opposed to BMing them otherwise you may end up getting killed as a result.
Example of BMing resulting in a lost round
  • Monty can be baited into dropping his shield sometimes if you drop nitro at his feet and pretend to pick it up (if simply throwing it behind won't work)
  • Oryx players should focus opening hatches AWAY from site. Don't compromise the site defence line because you have some super cool strat in your head.
  • IQs gadget can see ALL electronics. This includes Defender's phones when they ring. Great to combo with Dokka or if you have a tricky Echo/Valk sat on cams.
  • Kapkan traps make a low hum noise. They are easily heard if you hug the frame of a door before going in. Seriously. Go to custom and place one down to recognise it.
Example of Kapkan traps making a noise saving Hibana
  • Align yourself with a single bullet hole peek, simply by walking directly at the wall and looking slightly to the left or right (instead of using W or D to move left or right).
  • Adjust your FOV according to your screen size. A wider FOV means on smaller screens you lose some of the zoom effect. Which makes it harder to see things. - by eduiiko
  • You can kill a teammate at the start of the round to see if they drop a phone. If so, they have a Dokkebi.
  • You can wait for when your other friends are starting to queue in ranked to up your chances of playing them (and getting a potentially easier matchup)
How to do this.
  • You can play the piano on some maps by rolling your drone over the keys.
Playing the Piano on Hereford.
  • Jumping your drone out of bounds or into fires will kill it.
Example of drone dying to fire
  • You have a low chance of injuring the hostage with your drone if you jump into the hostage with it.
Example of hurting the hostage with the drone
  • The Twitch drone can kill friendly drones.
  • You can exchange a Lesion Gu for a drone by parking your drone just behind a trap. Works well if they're not a Lesion as they can't see the marker.
Example of baiting a player into shooting the trap
  • Go for psychological damage if you can't do actual damage
Example of hurting the feels
  • You can perform a suicide bomb attack by pulling the pin out of your nade and running at your enemy to have it drop near them.
Example of suicide bombing
  • Showcase you're under 13 by typing “GG EZ” when carried to a win.
  • Always reload when you fire a single round just in case you come across a over-stimmed Rook armour wearing Doc.
  • You can shoot open hatches with any gun. It takes approximately 130-150 rounds. You can't melee it open though (Unless you're Sledge). However DMRs can open hatches in just a few shots.
  • Get more pew pew by being closer to your enemies.
Example here by agathange
submitted by SobeyHarker to BannedFromRainbow6 [link] [comments]

[Games Workshop] Matt Ward

So everytime I do a Warhammer write up people ask to me to do a write up on this guy. The big trouble with that is, as you can see from the flair, there's a lot to cover.
Matt Ward has been screwing up and causing problems at Games Workshop for the better part of 17 years, and it's only recently that he's started to be anything resembling "good". On top of this, GW's policy of less-transparency-than-a-window-painted-with-Vantablack meant that several things that weren't his fault got blamed on him because his name was credited at the top of the work. With that in mind I will try to be as accurate as I can rather than simply spewing the usual Papa-Nurgle-sized fountain of Bile that Ward typically recieves.
Also because his career is long I will be explaining what each army is individually as I cover how he fucked them up.

Who is Matt Ward

Matt Ward is a game designer at Games Workshop. Much like Rob Cruddace he writes army books and the rules that go in them for Warhammer Fantasy Battle, Warhammer 40k, The Lord of the Rings Strategy Battle Game, and now Age of Sigmar.
He writes what's called "The Fluff", which refers to stories, lore, and basically everything that gives an army flavor but that doesn't actually affect the rolling of dice.
He also writes what's called "The Crunch", all of the stats, numbers, special rules, etc that does affect the rolling of dice.
He is, as you've probably guessed, extremely bad at this. While Cruddace can write good books as long as they have the tanks he so loves in them, Matt Ward simply writes what he thinks is a cool idea with no concern for whether it belongs to that army. We start at the beginning:

Lord of the Rings

I'm willing to bet you've at least seen the movies if you haven't read the books. 9 white guys go on a quest to destroy Satan's prized jewelry, one dies, one comes back even whiter, five of them are short.
GW looked at this and thought cha ching! and proceeded to license the game.
However since it would be a whole new system and it wasn't either of their primary cash cows they decided to foist it off on the new guy, one newly promoted former writer for White Dwarf. Yes after cutting his teeth writing for GW's official magazine, Ward would now be largely responsible for designing the War of the Ring expansion for the game.
He didn't do this alone, mercifully, but even with behind the scenes help from more experienced designers he managed to screw up and make a game that plays decently at a specific points value, but gets waaaaay too bogged down to be fun at any other level.
The game works by picking a hero character, like, say, Aragorn, and then giving him a retinue of meatshields to lead into battle. Individual heroes govern how many meatshields can accompany them, so as your army grows you rapidly end up with a lot of individual heroes who all wanna do their own thing.
And much like having too many protagonists in a film this rapidly means more time must be spent managing the needs of all these hero characters. On top of this, heroes are the main focus of the game. While meatshields can include awesome groups like the Riders of Rohan, it's still largely up to the hero characters to do the heavy lifting, the non heros are bsaically just window dressing.
Which is a problem when you're facing a Mumakil
Yea that's right, Matt Ward thought it would be happy fun times to make Aragorn go up against Murder Elephant, only without the benefit of any way to make Legolas climb one. And also without the unkillable ghost army, since the Rangers units in the game kinda sucked.
This addition to the game was in fact so broken that it (coupled with GW apathy) basically killed the game even through the Hobbit trilogy, and when they finally brought it back this year it was going to be rebuilt from the ground up. Still GW gave so little of a shit about LotR at the time that the support and thus the playerbase was tiny, and so there wasn't much outcry among the GW fanbase.
Contented with this clusterfuck GW then sent him to work on

Daemons of Chaos

So Demons in Warhammer Fantasy and Warhammer 40K are largely identical. In both instances they come from another dimension/realm where the laws of reality don't exist and chaos is influenced by the perceptions of those in the mortal realm. They both are composed of and basically feed off of what is essentially magic, 40k tries to sci fi it up by calling it "psychic powers" and whatnot but it's really just magic.
The biggest difference between the two settings is how hard it is for demons to cross over (in 40k they need special rituals and are basically being destroyed by reality as long as they're here while in Fantasy they just walk into reality whenever they like and one of the four gods of chaos literally hosts a travelling carnival where he spreads diseases and pestilence) and how hard they are to kill. The defenders of humanity in 40k consist of an 8 foot tall guy wearing armor made out of Wolverine's bones and carrying a burst fire RPG machine gun backed up by 10million guys with laser assault rifles, while in Fantasy the primary defenders of humanity are Habsburgs armed with swords and black powder cannons. As a result Fantasy Demons tend to be weaker in game than 40k demons due to the generally lower tech level and smaller world.
Well Ward took one look at that and said "Nah, fuck that noise!" and proceeded to release Daemons of Chaos, 7th Edition. It was the Saitama of Army Books, an army so insanely powerful that the next two most powerful armies in the game had to struggle to Tie with it.
Which, considering said armies were the Vampire Counts, an army that basically operates at a power level comparable to Strahd Von Zarovich in his home Demiplane, and Dark Elves, an army that's basically the Iron Islands mixed the Dothraki and oh yea they ride armored dinosaurs into battle, well...it's saying something.
Ward's fluff was similarly garbage, basically rewriting all of the lore for Chaos Daemons to justify their newfound power, from little things like having a Mage from a College take place in a battle thousands of years before that college was formed to big stuff like which demons worked for which gods. Combined created a codex that basically single handedly created 8th edition.
Like, after two different rounds of Errata as GW tried to balance the Chaos Daemons army book, they straight up gave up and built an entire new edition from the ground up so that Chaos Daemons wouldn't dominate the meta anymore.
This is where you'd think he'd be fired. His work on War of the Ring cost GW money with how badly it fucked over the game, and now he broke another system in one army book. But here we instead see GW beginning to use him as their scapegoat, by having him help write 5th Edition 40k and giving him 5th Edition Codex: Space Marines to write.

Space Marines

You're probably familiar with the basic ifea of 40k Space Marines by this point. They're big, they're awesome, everyone who plays the game owns at least one SM army because they're good starter armies.
If you only know Warhammer from the games or from pop culture, odds are you picture them looking like this as blue guys with gold and white accents. These are the "poster boy" Space Marines but they're not the only ones.
So all Space Marines were originally grouped into 20 legions of "however big the writer thinks they are on this page" sizes. 2 legions were wiped from history for "ooooooooooo mysteries!" reasons, and 9 others turned to Chaos and became evil.
After the 9 legions started nailing too many spikes on their armor, the remaining 9 legions said "shit man that was way too easy, we need to split up power". Or rather, one guy said that. Roboute Guilleman, the leader of the Ultramarines, decided that since 9 legions rebelled and the emperor was comatose, he was gonna call the shots and try and prevent another rebellion on that magnitude.
He created the "Codex Astartes", a rulebook for how space marines should act, operate, train, and most importantly organize. 1000 Space Marines per Chapter, with those 1000 split into 10 companies of 100 each (plus support staff). A lot of the other 9 Legion heads didn't like that idea, and there was even some fist fighting, but everyone agreed they'd rather split than have another rebellion over this argument.
So all Space Marine Chapters are descended from the 9 legions. Except that, ever the most spiteful assholes, each legion, when it was split basically said "we'll only follow Roboute's rules to the bare minimum" And as such every Chapter is a little different based on who their legion's were. This resulted in many delicious flavors of Space Marines, in short you got:
Ultramarines, the book nerd "follow the rulez guyz!" Space Marines who are so rigid in their adherence to the Codex Astartes that there was almost a revolt over creating a new squad of Veterans trained to fight tyranids
Imperial Fists, who said "fuck that Codex shit" and basically proceeded to become knights templar in many different flavors, from the Imperial Fists on Earth, who guard holy terra behind enormous fortifications, to the Black Templars, who have WAAAAAAAAAAAY more than 1000 dudes but are split into hundreds of different fleets each going on epic quests across the galaxy, to the Crimson Fists, who are basically the real historical templars who helped their fellow men and got fucked over by everyone and murdered until only a small handful of dudes remained.
Blood Angels, whose first leader Sanguinus got killed so hard it sent a curse onto everyone descended from the Blood Angels chapter. It basically turned them into quasi-vampires, in that they must constantly battle with a hunger for flesh and a thirst for blood until one day they succumb and become mad men who are little more than murderous animals. Also they explicitly live longer than the already debateably ageless other space marine chapters, and they actively hide their vampireness from other Space Marines just to really cement the Interview With A Vampire parallels.
Dark Angels, who were led by off-brand King Arthur and came home from the rebellion to find off-brand Mordred rebelling. They then nuked their home world and pretend nothing happened. They're super secret Men-In-Black type Space Marines who constantly hunt for any survivors of the off-brand Mordred rebellion and will kill anyone who finds out their secret.
Raven Guard, who are Navajo Space Marines with Jet Packs and wolverine claw gauntlets, they like to move fast, but also move stealthy, ambushing their prey from unexpected angles. Also like real-world Native Americans basically everyone genocided the fuck out of them for their entire history.
Space Wolves, Viking Nordic types who are more "Skyrim" than Warhammer. They drink lots of alcohol and recruit their new soldiers from the dead of their home world, literally whisking new recruits off to valhalla where they'll be made into space marines and fight in heaven forever. Also they give the Ultramarines the biggest of middle fingers by organizing into "Great Companies" that make each of their chapters bigger and less codex compliant than the ultramarines.
White Scars, Mongolian Hells Angels who ride motorcycles armed with RPG machine guns into battle. Their favored tactic is reenacting the Tung Shao Pass charge from Mulan and they give the Ultramarines the middle finger by saying "fuck that companies shit, bikes for everyone!"
Iron Hands, whose motto is "The Flesh is Weak" and who are basically an entire army of Adam Jensens from Deus Ex. they look bitchin and their fondness for cyborg limbs is a big middle finger to the ultramarines, as is their Vaguely scottish formation into Clans rather than Companies.
Salamanders, resident Arsonists and Forgemaster Space Marines. They know How to Train Your Dragon and are the token black guy Space Marines due to a (And yes this is the official reason, racist as it is) "defect" in the geneseed they use to make new Marines that turns their skin black as coal. They're also the Dark Horse Space Marines, because they look awesome, love flamethrowers, and also love to make stuff, which appeals to fans of the modelling hobby, and are the closest thing the setting has to Heroes. They also hate the Ultramarines and always have.
So as you can see no one is particularly keen on the Ultramarines. At best they're kinda doing their own thing and at worst they actively despise the Ultramarines.
So Matt Ward drops the new codex, and the fluff explicitly states that All Space Marines consider the leader of the Ultramarines their spiritual liege, basically telling everyone who played Space Marines that his fan fic was codified canon and that their Space Marines would never be as good.
On top of that, the codex added like 9 new Ultramarines Special Characters, unique named heroes for the faction, while most other Chapters got one or even none
Guess what army Ward plays.
This is also where Ward's notoriously bad fluff writing really came into public attention. Going back to Marneus Calgar, for example, Ward claims the guy is a tactical genius. He just says it. He doesn't write a story showcasing his brilliant tactics, instead he basically wrote a story that said "The ultramarines were attacked, Marneus Calgar used his tactical genius to win". He even gave the guy a special rule explicitly called "Tactical Genius" that was described as
Marneus Calgar is a patient tactical genius who considers the danger of an incoming projectile before taking cover.
painting a picture of a guy who stares at an incoming bullet to decide if he should duck or not.
The codex is covered wall to wall in fluff like this, detailing not just that no other Space Marines will ever be as good as the Ultramarines, but also doing a lot of telling us how great they are rather than showing.
Also the crunch is balls to the wall. As a result of being the first codex specifically printed with 5th edition in mind, everything was cheaper to use in game than any other armies in the game, and all of them had special rules and army compositions meant to take advantage of the new play style and emphasis on mechanized play with 5th edition. It also added Drop Pods, something no other army had at the time, and which allowed Ultramarines to drop safely from space in intact squads without fear of landing on anything dangerous, and led to the early 5th edition meta where every army was Space Marines held entirely off the board to drop pod the entire army onto whatever part of your opponent's army was weakest.
Overnight Space Marine sales shot up from munchkins looking to cash in on the new meta, as did fan outcry from everyone who didn't play Ultramarines for either being boned by the crunch or explicitly labelled inferior by the fluff.
GW at the time was in the throes of their Dark Age though, so they saw the uptick in sales as a good thing and sent Ward on to write more books.

Codex: Blood Angels

Ward then came out with a new Blood Angels codex where his weak fluff writing became really apparent. Normally in a codex, the army is supposed to have fluff stories about narrow defeats and hard fought victories, basically stories that are supposed to make the army look cool and give them flavor right? Codex Blood Angels had some of that, yet still managed to throw in references to how the Ultramarines were better.
Despite telling us that the Ultramarines were better, mind you, the crunch for the new Blood Angels codex was waaaaaaay stronger than Codex Space Marines. Blood Angels could drop tanks the size of building from orbit onto foes, their Walkers could take claws that would give them a theoretically infinite number of attacks, they got even further discounts on the same vehicles that Codex Space Marines already got discounts on, including Drop Pods, plus they got a brand new flying unit in the storm raven. That ridiculous monstrosity could somehow carry 12 guys in it, and airdrop jetpack marines as it flew, something no other vehicle in the game could do at the time.
The fluff also added another Mary Sue character for Ward, The Sanguinor, a literal Adonis who wasn't part of the chapter but magically showed up to save the day wherever he was needed.
And as one final little "fuck you" (remember this bit, we'll be coming back to it) he had a story about Blood Angels allying with Necrons against an invading army, and the two forces parting ways amicably after their victory.
Necrons basically being Space Terminators (to the point of literally having a rule called "We'll be Back") this would be like if Sarah Connor teamed up with the T-1000 to fight a xenomorph and then the two became friends afterwards. Only dumber because that actually sounds kinda awesome.
And once again everyone screamed and hollered at Matt Ward while Games Workshop saw sales of Blood Angels units skyrocket as all the munchkins who bought Codex Space Marines sold their armies to buy Blood Angels. Their scapegoat was working perfectly, so they sent him off to write a new codex

Grey Knights and Sisters of Battle

So you may recall up there, how I mentioned that 9 legions of Space Marines fell to Chaos?
The Grey Knights were created in response to that. The Secret Police of Space Marines, the origin of their geneseed is a mystery, as is much about the Chapter. Their strength is unknown, their chapter master is unknown, in fact few, including the other Space Marine Chapters, know they exist.
Each Grey Knight is a Space Marine.
On top of that, each is a psyker. A psyker has magic powers (see, chaos demons up top) but also has a big ass target on them. The stronger a psyker is, the easier it is for Demons to see their souls in the Warp, the realm where Chaos resides, and the bigger target they are for corruption.
So every Grey Knight withstood not only the rigours of going from being human to be an 8 foot tall space marine with unbreakable bones and acid spit, they withstood constant temptation from birth to let slip and have a Demon devour their souls.
This isn't that uncommon though, as all Space Marine Chapters have Librarians who must meet the same criteria. No, Grey Knights also have to succeed at the 666 trials of temptation, several of which involve actively forcing a demon out of their bodies. On top of this, their armor and skin is subliminated with wards to help defend against Chaos Taint.
In effect, a Grey Knight is anathema to Chaos. A single Grey Knight is one of humanity's finest weapons against demons. Not a single one has ever fallen to Chaos.
They are not invincible, though, they die fighting Demons all the time, and despite their insane power they still can't survive in the Chaos of the Warp without being destroyed, any more than anything else from our reality can survive unmolested in a place where the laws of reality don't work right.
The Sisters of Battle are similar, but while Grey Knights are superhuman psykers infused with the epitome of daemon shielding, Sisters of Battle have only their Faith.
Sisters of Battle are regular-ass women in power armor (because casual sexism and racism are GW mainstays and so only men can be Space Marines) who kick all of the ass despite being less physically powerful than Space Marines and less numerous than Imperial Guardsmen. They love riding into battle with Missile Launchers shaped like church organs and giant-ass flamethrowers, and their faith is so powerful it's an in-game mechanic that they can use to spend on minor miracles like improved accuracy or the ability to resist lethal gunfire. Yea that's right, the Sisters of Battle can stop bullets with their faith. they are also constantly Shit On by GW, who took until 8th edition to give them plastic models (that's right, Sisters have had the same metal models for 20+ years) and often forget they even exist (such as writing them out of Codex Witchhunters entirely)
So Matt Ward is given the task of writing a new Grey Knights codex. One story sticks out in particular, the one where he says (again, tells, not shows) that a squad of Grey Knights realized that the Sisters' faith was better protection against chaos than their own armor, skills, training, and, oh yea, physical wards sewed into their Space Marine skin and decided to murder the Sisters of Battle they were fighting alongside to bathe in their blood and gain greater protection from chaos.
So that was a bit of a kick in the vulva.
To add on to this he proceeded to basically destroy the entire mystery of the Grey Knights, defining them basically as just as rigid as his beloved Ultramarines, and added yet another Mary Sue character, Kaldor Draigo.
No not the guy from Game of Thrones.
Nah instead this guy, we're told (once again, not shown) how he's the chapter master of the Grey Knights and a totally unrivalled badass who carved his predecessor's name into the heart of Mortarion.
To back up a little bit, Mortarion is a demon prince, which basically means he's a human who ascended to the highest level of demonhood a human can reach. Namely he's a Demon Prince of Nurgle, chaos god of disease, who can inflict pestilence so severe it let him torture and corrupt Mortarion's entire legion.
Mortarian is also a Space Marine Primarch, meaning he's like Roboute Guillman. Primarchs are to Space Marines what Space Marines are to humans, and the stronger you are as a mortal, the stronger you become as a Demon Prince.
So according to Matt Ward, his new Mary Sue was able to hold down a man who is to him what he is to us, and who then became even stronger to an insane degree, and who carries within him diseases that can rot a Space Marine alive, long enough to carve the name "Geronitan" into his heart.
Btw, Mortarion looks like this in case you're imagining Draigo just happened to be picking on the runt of the litter. That tiny dude next to him? That's Roboute Guilleman, Primarch of the Ultramarines.
Yea a little hard to believe. Then it gets worse.
See according to Ward, ever since his second fateful battle with a Bloodthirster named M'kar, he now wanders the warp completely unscathed. Just a regular ass dude trotting through unreality like he's fucking Dante on a museum tour.
Ward also added the Dreadknight, on paper something that sounds awesome. It's basically a Jaeger meant to allow Grey Knights to battle giant demons on even footing right? How fucking cool is that!
Oh btw it looks like this and its stats confirm that when enemies attack they're just stabbing the dude strapped to the middle like he's a baby in a sling.
Yea so the fluff was bad, the new units were stupid, and, say it with me now, the codex was ridiculously overpowered.
It gave rise to the "Kaldor Deathstar", which was where you basically put all your points into cramming the biggest, toughest guys you could into Kaldor's retinue and then you spent the game with that one squad running around beating people to death in melee like they were Jets and Sharks cruising for a rumble.
And Grey Knights sales predictably soared, while Matt Ward started getting death threats and petitions for GW to fire him. GW obviously didn't and instead let him write codex Necrons


So as I mentioned earlier Necrons are Space Terminators. Nobody knows what they want, they have millions of Tomb Worlds scattered around the galaxy and you won't know you're on one until it wakes up and an army of unkillable Cylons murders you and your whole family.
They're impossible to learn anything about because whenever their forces leave or retreat, all units and debris phase out like they're being Beamed Up, and their weapons are insanely lethal, even their basic trooper carries weapons capable of evaporating tank armor.
The only thing that is known about them is that they're lead by Lords, who appear to be sentient, and they answer to rarely seen Gods, notably the Deciever and The Nightbringer immensly powerful monstrosities known as the C'tan, capable of devouring anything that they can get their hands on.
Matt Ward got his hands on them and said "Nah they're egyptian pharoahs, IN SPACE"
Oh yea and instead of answering to the C'tan the Necrons killed their own gods and now wield shards of them in battle like their own personal attack dogs.
On the crunch side, once again, a bunch of new, grossly overpowered vehicles were added. Skimmers and flyers that wouldn't kill their passengers if they crashed, and were armed with fucktons of tank-killing machine guns. Individual lords had tons of power now, and their line infantry got cheaper.
Unsurprisingly, GW saw increased sales, and Ward saw Death Threats. It was right around here that he went to his bosses and asked if he could maybe stop getting death threats from his work please? And they said "Fuck you bitch, get to work"

6th Edition

6th edition is a mess. It was created at the height of GW's clusterfuckiness with Chapter House and their ongoing financial troubles (turns out short term spikes in sales from OP codecies are just that, short term, and don't make for good sustainability) and was a rushed mess to respond to the constant imbalance of 5th edition and the legal rulings against GW.
As a result Ward's codecies, in particular Necrons and Grey Knights, skyrocketed to power, going from extremely powerful to unbeatable upon release. Stuff like 9 flyers that your opponent couldn't shoot down.
On top of that the fluff and the crunch were both bizarre, imbalanced, and illogical. The new "Allies" mechanic, to allow you to take units from other armies for certain penalties or benefits, made no sense at all. Armies that should have been able to work closely with one another (such as Space Marines and Imperial Guard, who typically deploy together and have SM commanding the IG) would only be able to ally as well as armies that were mortal enemies (such as Tau and Orks, who regularly war with one another)
At the same time this ability to take units from outside your codex meant armies suddenly had no weaknesses, with Tau, prime shooters but weak in melee, able to take Ork boyz to shore up their melee lines.
Rules had again shifted from 5th edition with the great focus on foot combat. Now vehicles had wounds, and they could rapidly be destroyed even by glancing fire, making the prospect of trying to carry squads in vehicles that might explode before ever moving too dangerous for many players' tastes.
And once again, because the work, in part, bore Ward's name, he recieved the blame. And the death threats, threats against his family, threats against GW if they didn't fire him. The vitriol was immense.
Ward was finally starting to get his act together, releasing competent performances in 8th Edition Chaos Demons and 8th Edition High Elves Army books, when GW announced they had fired in him in 2014, to the cheers of many neckbeards everywhere


So you may be asking yourself how this happened. For 12 years Matt Ward turned out book after book that was critical failure after critical failure, but stil GW kept him on.
Well with the benefit of Rountree and the resulting changes GW made as a result of his tenure the reason has become apparent. As I mentioned at the beginning of this post, Ward was a convenient scapegoat. His writing skills aren't very good, and his game design isn't much better, but he has shown growth over time, which can be attributed to greater familiarity with his subject matter.
No, with the benefit of hindsight it becomes clear, that his greatest transgressions were not his fault. He was simply the scapegoat chosen to justify them. Marneus Calgar, Sanguinor, Kaldor Draigo, these all smack of GW demanding new special characters for their new codexes, and Matt Ward having to justify their existence.
Hell the changes to the Necrons are the biggest example, no company would go through the trouble of remaking the entire model line for their army because of the whims of a single game designers.
No instead he was saddled with the demands of his bosses and then he took the fall when he couldn't pass muster. Eventually GW even realized that his scapegoating had limits, as they stopped printing the lead designer's name on codexes altogether, simply because of the absolute shitstorm he was incurring anytime he was announced to be part of anything.
In 2016 Ward was officially rehired by GW, after what later was revealed to have been never being fired at all, but simply put on hiatus so that he could get away from people threatening to kill him because he was a bad writer.
In the intervening time he has gotten substantially better. Though he is still extremely prone to telling instead of showing, what has been leaked to be his work on the Wood Elves book, and it has been revealed that he did much of the funnier writing for Vermintide 2, the Warhammer Fantasy Battle video game.
Even things people thought they could blame him for (such as some of the bile in The End Times and the return of Roboute Guilleman as a playable unit in 40k) were in fact the work of other authors.
Now all that remains to be seen is if his crunch design has improved with his fluff.
And so we close the book on one of the most hated people at Games Workshop, and look back and question if maybe we were too hard on a guy who was basically the company whipping boy, hopeful that now he will help make 40k awesome again.
submitted by blaghart to HobbyDrama [link] [comments]

Safi' Jiiva siege: comments and ideas for early entrants

This is a mix of findings, opinions and guesses. While the findings are objective, opinions and guesses are not. Because of the nature, you are advised to think about “what if” questions and prepare accordingly. And please pardon me if the actual siege nullifies some points you have taken. I just hope this will not make things worse.
As titled, target readers are early entrants. We will be the first batch to experience the siege with only info gathered prior to the launch, so gradually, some points discussed here may not hold or become obsolete. By the time the siege starts, it is certain better and more accurate guides will be available. But before that, I will try to keep updating my posts if I find anything worth sharing.

Siege approaches and objectives

It’s up to your team to decide whether to go depth-first or breadth-first. The first approach focuses on conquering the quest fast. It allows you to advance swiftly towards the end and see the overall picture so that you can tweak your tactics in subsequent trials. The second focus on conquering it bit by bit. It allows you to check and forget. Once certain objectives are met, later attempts have fewer (but possibly harder) to target.
Either way, in case the objectives include breaking parts, the rough order of part healths is
tail (presumably severable) >> forelegs > head > broken head > hindlegs >> back > neck 
  1. Safi’s tail and neck are easier to reach when it’s on the ground (by rock drops, mounting finisher, KOs).
  2. Its neck can be broken by Midair Spinning Blade Dance.
  3. Its back can be broken by a single mounting finisher using a great sword.
  4. Its head is breakable twice. (I only managed to break it twice in the recon.)
  5. Its wings are breakable (Credit: u/Staracino) but it’s unknown for the chest.
You can plan which one(s) to go first but beware some may have additional requirements to break (like KT’s horn in area 4).
Furthermore, if another objective is slaying Safi when it’s enraged and you want to achieve this, don’t not put it to sleep during the period as this will un-enrage it. More precisely, it will turn the red eye-con to yellow (because it’s currently unknown whether it has other states that are not tied to the eye-con).

The real stuff

No matter how you plan, the real stuff is nothing but implementation. Let’s explore how we can carry it out.
Concentrated attack vs division of labor
One way is to concentrate on a single part. Safi’s head and limbs become weaker when broken. This can swiftly break the part and then deal even more damage there.
Another is different players on different parts ideally according to its weaknesses (e.g. sword mains on forelegs, blunt on hindlegs.)
While the pros and cons are left to your interpretation, one thing that imo should be universal is to spread out. Safi’s attacks are wide and far reaching. They may hit multiple players even they are not being targeted. This does not shut down the first way though. You can have 4 gunners shooting its head while keeping a distance among one another. But I don’t know how it will fare for 4 dual blades players.
In light of the last point, you can prepare backup builds so that at least you can stay away from the crowd.
Combat notes
All weapons can tenderize Safi’s head, limbs and tail in 1 softening attack or 3 claw attacks. The part will remain softened for 3 minutes. 3 claw attacks allow you to conserve weapon sharpness (considering most softening attacks require multiple hits), and the long duration lets you put aside some softening maneuver (which may be weak or disruptive).
If you want to crit with some weakness exploit, softening is almost mandatory. Then, sword mains are advised to target forelegs and blunt on head, hindlegs or tail (although you may not be able to cut it). Unfortunately, for ranged mains, the skill is only applicable on its softened and broken head, and its wings’ bones according to the community (but I don’t know if it’s realistic to aim that high in the midst of incoming attacks).
Ranged mains can actually see this as an advantage; you can focus solely on elements and shoot whichever part (among head, limbs except for the claws, and tails) you feel comfortable.
On the other hand, that your build has 100% affinity doesn’t mean you should hit aimlessly. For example, you should not target its extremely tough chest. It is still recommended to match the damage type to Safi’s weaknesses.
There’s currently no known “manual” method to agitate Safi but when it’s enraged, it remains so for 3 minutes (which afaik is much longer than normal). Also, in area 2 (and/or maybe lower), it seems like it can be enraged fairly easily the second time. I guess the damage threshold to enrage it is not particularly high. Despite the info, I still don’t know whether or not to invest in agitator. Note that it can’t be enraged in area 1. Also beware of the possibility that it may stay enraged all the time in lower areas.
In the recon, breaking some parts is not difficult. The raw hitzone values will then increase and some parts will become weak to other damage types. Fixed damage type will regain the loss. But the skill may become useless afterwards.
Potentially, in the real siege,
  1. part healths are high;
  2. part breaking is among the objectives;
  3. Safi may actually heal the broken parts in lower areas (so you need to break it again).
Regardless of whether the above will happen, if you want to use partbreaker, to increase efficiency after breaking certain parts, I suggest you can
  1. swap gear without the skill
  2. switch to an unbroken part
To support, or not to support?
The above seems to suggest all should be attacking. It’s because Safi’s hp can be as high as 100k and the siege may have other features like time attack, dps check, etc. I personally can’t think of anyone favoring a pure support.
However, since we are early entrants, we will be trying anyway. If you want to try playing such a role, I recommend using a hunting horn or a bowgun. The former provides stronger and more buffs than the latter. Should you opt for a bowgun, to compensate the deficiency, you should bear the responsibility for CCing Safi as well. No matter the choice, I really don’t think there should be 2 such players in a team.
Survival of the...
With or without support, survival is part of the fight. I am not suggesting you should go full tank but in the recon, Safi’s attacks don't hit very hard but hit wide and far so I am skeptical about the need for tank builds. That doesn’t mean I recommend full dps builds either because we don’t know how strong it will become in lower areas.
Either way, the crucial part is learn and adapt. If it turns out a tank is too much, you should invest more on attack; if full dpsers cart very often, you should then invest less.
There are situations where neither can do anything so I will address them here.
Pin attack
(Only) when Safi is enraged, it may attack a player (with or without its attention) with its unblockable (even with guard up) pin attack. With a standard fully upgraded Master’s touch offensive build, it will take all but one 1 hp from the player who will then be enflamed. The fire may consume the remaining hp. (I once managed to get up soon enough to roll away the fire.)
How it looks
Ways to manage the attack. (Credit: community replies)
Additionally, temporal mantle can protect you against the attack. It remains to be tested whether it can be disrupted by flash pods.
Hiding behind a crag closely is (currently) the only one way to survive Safi’s nova (unlike in Behemoth’s quests). Obviously, standing as close as possible will do but there’s room of tolerance, judging by Admiral’s hint. His comment turns to to be the best indicator of whether you are in a safe position.
Since there’s no other way to live, they will probably give us unbreakable crags. But potentially,
  1. there may be fewer crags in lower areas;
  2. it may cast the nova more often in lower areas.
Even if we know how to cope with it, I could still think of situations under which we may cart.
  1. Admiral doesn’t speak upYou may not know if you’re safe. Simply stay behind a crag as close as possible.
  2. Re-entering the area while it’s casting the novaIn the recon, you will always land behind a crag when entering area 2. If this holds for lower areas, simply run towards the closest crag. In case you arrive at the moment when the casting is about to finish, well…, let’s just hope that won’t happen.
  3. The camp is not safe.Unfortunately, I am not able to test whether the nova affects the camp. (iirc, Behemoth's ecliptic meteor does.)
  4. Getting stunned while it’s casting the novaMost will equip flinch free 1 so only few attacks (e.g. hammer’s charged upswing) from your fellows can knock you out of it. By helping you, they’ll be risking their lives. The worst case scenario is after saving you, both don’t have enough time to run, resulting in 2 faints.If you are in such a situation and there’s only one faint left, my proposed solution is shut down the game or force a disconnection to make you leave the team. Your nobility will be remembered. Or, in “Point of No Return”, I can (ironically) “return from quest” during the casting but I don’t know whether this will penalize the party in actual siege.
Stun/paralysis/mounting/sleep, aka CC
I suggest stun, paralysis and mounting be applied when Safi is enraged during which you will deal (and take, iirc) more damage (even without agitator). Because there’s no “manual” method to enrage it, this period should be valued and invested. By stunning/paralyzing/mounting it, the whole team can be “full steam ahead”.
Another implication is survivability. Some of Safi’s attacks (e.g. pin attack) only occur in that time which are more dangerous. By halting its attacks, your team will spend less time running.
For sleep, I can only lay down some pieces for you decide the best timing to apply.
  1. Sleep proc will un-enrage it so it should be scheduled behind the aforementioned statuses if you want to apply it during that period.
  2. Flinch shot will not result in wall bang so wake-up should be done the old way.
  3. Both rocks in area 1 deal 4000 damage each so wake-up hit by a rock drop deals 8000. Safi can’t be enraged in area 1 so you can’t steer it by flinch shots. (I guess attacking only on one side can somehow push it sideways but I don’t think this method is reliable.) It’s possible there are rocks in lower areas where Safi can be enraged. If that's the case, you will be able to steer it more reliably to a good sleep location.
On CC execution
  1. Communication is key. Let them know you are about to halt Safi. If I receive your signal, I will ensure the targeted part will remain softened throughout the proc.
  2. For ordinary teams, paralysis and sleep and ideally stun should be applied by ranged weapons simply because the amount is easier to control. Blunt attacks (among others) may unintentionally cause stun. So long as you don’t lose count, you can still determine the amount for later KOs.
  3. Everyone can mount. It’s recommended to do so when it’s enraged so beware of unintended mounting caused by aerial attacks.
  4. Following 3, if you want to break its back via mounting finishers, hard-hitting weapon users should be prioritized.
  5. Since wake-up should be done the old way, place bombs nicely to avoid obstructing the wake-up hit. (It may not be absolutely necessary to place them at the head.)

Weapon-specific comments

Great Sword
  1. Mounting efficiency is high and the finisher hits hard. You may want to take on this responsibility.
  2. Safi can’t be flinch shot to the wall so wake-up reverts to the old way. You may want to do the honor. Try to let your group know. Also make sure the part you want to hit has been softened prior to sleep proc and don’t let bombs get in your way.
Long Sword
  1. Try to slow down when Safi’s going to sleep. The swiftness may accidentally wake it up with a weak slash. (And afaik, helm breaker can’t be cancelled midway).
Sword & Shield
  1. Elemental swords are not recommended because its claws take less elemental damage which is where you will mostly likely be hitting, presumably. The back of the bottom of a limb is not part of the claws so theoretically, element can be effective there.
  2. Sleep and paralysis swords are not recommended; they should be reserved for ranged weapons.
  3. Poison and blast are pretty effective. But after few procs, you may want to switch to raw-focused sets.
Dual Blades
  1. It’s hard not to recommend elemental dual blades due to the weapon’s nature but hitting its claws can be a massive down-grade in effectiveness. That said, I’m fairly convinced Safi will turn into critical state and elemental hitzone values will increase. Then it’ll be your show time.
  2. Following the first point, blast dual blades may be viable before it turns critical.
  3. Not sure about poison because you can’t apply more to it during the normal 1-minute proc.
  4. In the recon, Midair Spinning Blade Dance can easily break Safi’s neck and possibly the back which are not reachable for most players.
  1. I’m not sure if hammer should be the KO tools.
  2. the rest is similar to great sword.
Hunting horn
  1. Safi’s hp can be very high. Attack up XL will definitely help a lot. I recommend Velk’s horn. It also comes with defense up XL (for survivability) and can help negate the wind from its tail.
  2. There appears to be some elemental meta horn builds. But until all data about Safi is out, I think a safer bet is still raw.
  3. Like hammer, I’m not certain if it should be the KO weapon.
  1. For general lancers, guard 3 is minimum for survival. You won’t take chip damage from its thick beams but you will take little from its thin laser and body slam. I think guard 5 is necessary only when you get hit a lot.
  2. Since guard up can’t block its pin attack, try not to stand in front of its head. The two extra points saved from guard 5 can be spent on quick sheath to let you reposition faster or superman dive.
  3. Its attacks are wide. Chances are you will get hit even if it’s not targeting you. This makes offensive guard viable. But it’s up time is questionable.
  4. Use counter thrust cautiously. Many attacks (e.g. its thick beams) have multiple hits. If you counter the first, you may end up getting hit by the ensuing ones.
  1. If you want to regain the damage loss of shelling sooner, consider one build with partbreakers and another without it. Switch between the two after breaking your targeted part.
  2. For long gunlance, the flexibility of your build allows you to be a support. I’m not asking you to heal them every now and then but when a player is being pinned and others have spent all life powder, you may be the only one with enough support skills to save his/her ass.
  3. For guard levels and offensive guard, please refer to comments on lance.
Switch Axe
  1. Cling to Safi’s limbs and even head is surprisingly safe. I can imagine players spamming zsd. If turning into critical state is a thing and elemental hitzone values increases drastically, true crit element power element phial may out beat power phial. You may consider two builds then.
  2. Following the first point, if there’s an objective to cut its tail, I think you are the best candidate.
  3. Following the first point, there can be another player on a part. I don’t know if two players can zsd on the same part.
  4. Unless you know the amount of sleep you will apply, exhaust phial is not recommended. Sleep should be applied by ranged weapons.
Charge Blade
  1. If you opt for power element charge blades, be reminded its claws take much less elemental damage than the rest of a limb. This is not a big problem considering the sword is mostly used for charging. About playstyles, I don't know if SAED (the hit as well as the phials damage) can land nicely (by avoiding the claws and the chest). You are advised to try both SAED and savage axe style and see which is more effective.
  2. If you opt for impact charge blades, SAED style is not recommended because the phials explode along a line (afaik); some may land on the neck (if you are focusing on the head), on the body (if you are focusing on a limb). While the (upper) neck is breakable, the body is tough. Without breaking either part, the phial explosions deal 30% less damage, contrary to common belief.
  3. For guard levels and offensive guard, please refer to comments on lance.
Insect Glaive
  1. Softening attack won't provide you slinger ammo and Safi drops piercing pods only occasionally so you cannot power up your insect reliably. If your playstyle incorporate insect attacks, you may opt for "strength and spirit boost" glaives.
  2. Following the first, if that's your playstyle, it's more effective to use sever-type insects because some parts weak to sever damage may not be weak to blunt.
  3. When using insects with paralysis dust, make sure you actually want to paralyze Safi when you hit the dust.
  4. Unlike other weapons, IG is the easiest to accidentally mount a monster (based on my experience. I could be wrong though). Beware of this or you will miss the chance to break its back.
  5. Following the 4th, IG has the potential to be the one to break its neck and back because moving between parts deals damage and Safi seldom acts like being mounted. So long as you have stamina and don't stab it, you can move back and forth until they are broken. (I haven't tried this though) Credit: u/Staracino
submitted by ethanh_reddit to MonsterHunterWorld [link] [comments]

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First Place
This is a show made by a small you tuber where he asks random people on the Subway to finish song lyrics he encountered this woman one blessed day.
posted by KillerAJ123 on /nextfuckinglevel
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Second Place
cheese is expensive
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Third Place
IRS sues Facebook for $9B, says company offshored profits to Ireland
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Fourth Place
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I gave an old friend my old pc in exchange for his ps4, now he wants another $300 on top of the $700 pc i gave him.
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First Place
We are surrounded by talented people who, for whatever reasons, hide.
posted by Scoundrelic on /nextfuckinglevel
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Second Place
Bet the $500,000 fine is gonna be a huge impact to them.
posted by WYUYBDAAHNFIAGT on /news
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Third Place
time to cut this old friend out of your life permanently
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Fourth Place
Update: police DID come, apparently he told them I broke into his house and stole it, but I explained what actually happened, and showed the messages so now they're charging HIM for something about abusing the police calling system or something, anyways I'm not in trouble, if anything else happens I'll keep you all updated. ` Update2: he is now telling as many of my family/friends how I \"scammed\" him??? He told the police I stole it, he told me I owe him money for it, and he told my family and friends that I offered him $300 and I took it and blocked him.`
posted by BlendedBaconSyrup on /ChoosingBeggars
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Good, that's a good start if they win.
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Julian Assange says he was promised a Trump pardon if he would lie about Russia’s DNC hacking
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Second Place
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Third Place
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First Place
So I went to LSU, which was a great public college because while we have one of the most toxic frat cultures in the country, people kind of leave you alone if you’re liberal, nor in greek life, queer, etc. I went there for financial reasons, but overall I had a great experience. I was in a leadership position in the LGBT+ group on campus, which helped me network with open minded people. It’s a good university for academics if you apply yourself. After graduating, I moved back in with my parents while I apply to Med school and/or find a job. Right now I’m living with my parents because I can’t afford to live on my own. Currently waiting on a few job applications to respond while I also apply for med school. `I fully intend to stay in Louisiana or the Gulf Coast, because this region needs people that give a shit to help make progress. If everyone who’s educated or left leaning leaves, that only leaves ignorant conservatives to run everything. I think it’s a dangerous misconception that certain parts of the US are a lost cause and that if you don’t fit in fully, you need to leave. My family has been in Louisiana and Mississippi for generations. It’s hard to imagine leaving and not contributing to where I come from. ` I intend to spend the rest of my adult life making progress in Louisiana, because if people like me leave, how will we get any better?
posted by OptimalOstrich on /politics
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Second Place
The point is that it’s up to each person when they want to be sexual. You don’t get to choose for them. Someone wants to traipse around half-nude, fine go ahead and look and comment. Some girl wearing a sundress in the summer walking down the street? Leave her alone. `The amount of times I’ve been catcalled in my life, especially ages 16-30, is the problem that people are talking about. I just wear normal clothes. And I’m by no means unique. ` You’re making a straw man argument, basically. E: well imagine my surprise at opening Reddit after work LOL. So many downvotes, so many awards... I offer a humble thank you to all my supporters 🤗 `To everyone else, I will say one thing: you’re right that OP did say he’s against catcalling. All I can say about that is if you start off with shit and end with shit, expect that some people will skim the middle. I retract my straw man claim.` But that’s it. I stand by my comment and I stand by my objection to the post. Given the world we live in, where women are sexualized and forced into sexual circumstances without their consent as a matter of course, raging against any woman who rejects your advances or so-called appreciation is not cool. Just keep your hard-on to yourself and let us fucking be.
posted by maybeapanther on /unpopularopinion
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Third Place
Edit: [Speaking of McCarthy](https://www.instagram.com/p/B8fcBkvpDHt/?utm_source=ig_embed) `**All roads lead to Putin**` `> *Russia, if you're listening, I hope you're able to find the 30,000 emails that are missing* - Donald J. Trump, Jul 7 2016 [[1](https://www.theguardian.com/us-news/video/2016/jul/27/donald-trump-russia-dnc-email-hack-video)]` > *There’s two people I think Putin pays: Rohrabacher and Trump* - Kevin McCarthy, Jun 15 2017 [[2](https://www.washingtonpost.com/apps/g/page/national/read-the-transcript-of-the-conversation-among-gop-leaders-obtained-by-the-post/2209/?noredirect=on)] `> *I don't know [if I would call the FBI if Russians asked for a meeting again during campaign season]* - Jared Kushner, Jun 3 2019 [[3](https://thehill.com/homenews/administration/446598-kushner-on-whether-hed-contact-fbi-if-russians-ask-for-another)]` > *I think you might want to listen, there isn't anything wrong with listening. If somebody called from a country, Norway, [and said] ‘we have information on your opponent' -- oh, I think I'd want to hear it.* - Donald J. Trump, Jun 13 2019 [[4](https://abcnews.go.com/Politics/id-exclusive-interview-trump-listen-foreigners-offered-dirt/story?id=63669304)] `> *It [interference in our 2016 election] wasn’t a single attempt. They're [Russia] doing it as we sit here, and they expect to do it during the next campaign* - Robert S. Mueller III, Jul 24 2019 [[5](https://www.washingtonpost.com/politics/transcript-of-robert-s-mueller-iiis-testimony-before-the-house-intelligence-committee/2019/07/24/f424acf0-ad97-11e9-a0c9-6d2d7818f3da_story.html)]` > *I would think that if they [Ukraine] were honest about it, they'd start a major investigation ... they should investigate the Bidens ... China likewise should start an investigation* - Donald J. Trump, Oct 3 2019 [[6](https://twitter.com/atrupastatus/1179768472953393152?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1179792280955363328&ref_url=https%3A%2F%2Fwww.nytimes.com%2F2019%2F10%2F03%2Fus%2Fpolitics%2Ftrump-china-bidens.html)] `> *Thank God. No one is accusing us of interfering in the U.S. elections anymore; now they’re accusing Ukraine.* - Vladimir Putin, Nov 20 2019 [[7](https://www.nbcnews.com/politics/politics-news/thank-god-putin-thrilled-u-s-political-battles-over-ukraine-n1087126)]` Jan 1 2005 - Jan 31 2018. Oleg Deripaska helped Vladimir Putin launder money [[8](https://newslagoon.com/us-cites-stories-oleg-deripaska-helped-vladimir-putin-launder-money/1618/)] `Mar 18 2014. Russia invaded Ukraine [[9](https://www.brookings.edu/blog/order-from-chaos/2019/03/18/five-years-after-crimeas-illegal-annexation-the-issue-is-no-closer-to-resolution/)]` Sep 1 2016. Mitch McConnell refused to sign bipartisan statement on Russian Interference into US elections [[10](https://www.npr.org/sections/thetwo-way/2018/01/24/580171396/biden-mcconnell-refused-to-sign-bipartisan-statement-on-russian-interference)] `Sep 22 2016. Senator Dianne Feinstein and Congressmen Adam Schiff issued statement warning about Russian effort to influence the U.S. Election [[11](https://www.feinstein.senate.gov/public/index.cfm/2016/9/feinstein-schiff-statement-on-russian-hacking)]` Nov 10 2016. Obama warned Trump about putting Michael Flynn in a high-level position [[12](https://www.washingtonpost.com/politics/2019/05/20/trump-says-he-was-not-warned-about-flynn-mueller-report-disagrees/)] `Nov 18 2016. Elijah Cummings warned Mike Pence in a letter about Michael Flynn's foreign lobbying [[13](https://oversight.house.gov/sites/democrats.oversight.house.gov/files/documents/2016-11-18.EEC%20to%20Pence.pdf)]` Jan 6 2017. The CIA, NSA, FBI, and ODNI concluded that Russia interfered in the 2016 election [[14](https://www.nytimes.com/2017/01/06/us/politics/russia-hack-report.html)] `Jan 20 2017. Trump hired Michael Flynn as National Security Adviser [[15](https://www.nytimes.com/2017/05/17/us/politics/michael-flynn-donald-trump-national-security-adviser.html)]` Jan 20 2017. Michael Flynn messaged business associates that economic sanctions against Russia would be \"ripped up\" and a business project was \"good to go\" [[16](https://www.nytimes.com/2017/12/06/us/politics/michael-flynn-russia-sanctions-ripped-up-whistleblower.html)] `Jan 20 - Feb 7 2017. The Trump Administration worked intensly to lift sanctions on Russia the moment they took office [[17](https://www.yahoo.com/news/trump-administrations-secret-efforts-ease-russia-sanctions-fell-short-231301145.html)]` Jan 26 2017. Acting Attorney General Sally Yates warned the White House Michael Flynn might be subject to blackmail by the Russians [[18](https://www.nytimes.com/2017/05/08/us/politics/michael-flynn-sally-yates-hearing.html)] `Feb 13 2017. Michael Flynn was fired by the Trump Administration [[12](https://www.washingtonpost.com/politics/2019/05/20/trump-says-he-was-not-warned-about-flynn-mueller-report-disagrees/)]` > *It now seems the General Flynn was under investigation long before was common knowledge. It would have been impossible for me to know this but, if that was the case, and with me being one of two people who would become president, why was I not told so that I could make a change?* - Donald J. Trump, May 17 2019 [[19](https://twitter.com/realDonaldTrump/status/1129394914427453442)] `May 10 2017. Trump revealed highly classified information to Russian foreign minister (Lavrov) and ambassador in White House Oval Office meeting [[20](https://www.washingtonpost.com/world/national-security/trump-revealed-highly-classified-information-to-russian-foreign-minister-and-ambassado2017/05/15/530c172a-3960-11e7-9e48-c4f199710b69_story.html)]` May 10 2017. Trump told Russian officials he was not concerned with Moscow's meddling in the US election [[21](https://www.cnbc.com/2019/09/27/trump-told-russians-in-2017-he-was-not-concerned-about-election-meddling-report.html)] `Jun 1 2017. Trump and his administration mishandled classified intelligence so frequently that the US had to extract a \"highest level source\" from within the Kremlin [[22](https://www.cnn.com/2019/09/09/politics/russia-us-spy-extracted/index.html)]` Jun 21 2017. The Trump Administration opposed a broad bipartisan Russian sanctions bill because it would prevent the US President from lifting those sanctions [[23](https://www.nytimes.com/2017/06/21/world/asia/trump-russia-sanctions.html)] `Apr 19 2018. Rudy Giuliani joined Trump's personal legal team [[24](https://www.cnbc.com/2018/04/19/rudy-giuliani-is-joining-president-trumps-personal-legal-team-for-the-mueller-probe.html)]` May 9 2018 - Jan 18 2019. Florida governor Ron DeSantis met with Lev Parnas six times and his committee received $50,000 from him [[25](https://www.orlandosentinel.com/politics/os-ne-desantis-parnas-fruman-20191115-ex5bvk6ezfavxgksokpnjoldty-story.html)] `Jun 16 2018. Trump called it \"An Incredible Offer\" to allow Russia to interrogate American intelligence officers in exchange for FBI questioning of 12 Russian agents for interfering in the 2016 U.S. presidential election [[26](https://www.washingtonpost.com/outlook/putin-wanted-to-interrogate-me-trump-called-it-an-incredible-offer-why/2018/07/26/7bb11552-90d2-11e8-b769-e3fff17f0689_story.html)]` Jul 4 2018. Seven Republican Congressmen travelled to Russia during the Fourth of July [[27](http://www.msnbc.com/rachel-maddow-show/seven-gop-lawmakers-make-misguided-trip-russia)] `Jul 16 2018. Trump sided with Vladimir Putin over the US intelligence community regarding Russia's election interference in the US 2016 election [[28](https://www.cnn.com/2018/07/16/politics/donald-trump-putin-helsinki-summit/index.html)]` Aug 2 2018. 8 US Intelligence Groups warned Russia disrupting the US 2018 midterm elections [[29](https://www.nytimes.com/interactive/2018/07/16/us/elections/russian-interference-statements-comments.html)] `Nov 1 2018 - Ongoing. House Intelligence Ranking Member Republican Devin Nunes was directly involved in the push for Ukraine Biden investigations by Trump associate Lev Parnas [[30](https://www.vox.com/policy-and-politics/2019/11/23/20979143/giuliani-lev-parnas-devin-nunes-biden-investigation-impeachment-inquiry)]` Feb 25 2019. Trump asked Moscow's advice in dealing with North Korea [[31](https://apnews.com/c5cdb9e49183456bb8371745017864d2)] `Mar 1 2019. House Intelligence Ranking Member Republican Devin Nunes called off a staff trip to Ukraine when he realized House Intelligence Chair Adam Schiff would be told [[32](https://www.dailymail.co.uk/news/article-7722731/Devin-Nunes-aides-travel-Ukraine-March-year.html)]` May 30 2019. Mitch McConnell vowed to block election security bills [[33](https://www.salon.com/2019/05/30/despite-muellers-warning-mcconnell-blocks-bipartisan-election-security-bills/)] `Jun 15 2019. Trump accused the NYT for treason for reporting that US escalated counter cyber-attacks on Russia [[34](https://www.politico.com/story/2019/06/15/trump-nyt-report-cyber-attacks-russia-1365852)]` Jul 25 2019. Trump asked for a favor from Ukranian President Zelensky as he looked for a White House visit [[35](https://www.washingtonpost.com/context/official-readout-president-trump-s-july-25-phone-call-with-ukraine-s-volodymyr-zelensky/4b228f51-17e7-45bc-b16c-3b2643f3fbe0/)] `Sep 1 2019. Trump associate Lev Parnas, who pushed Ukranian conspiracy, received $1 million from a Russian bank account [[36](http://nymag.com/intelligence2019/12/report-parnas-russia-ukraine-trump-impeachment-giuliani-money.html)]` Oct 7 2019. Trump ordered sudden and unexpected withdrawal of American troops from Northern Syria [[37](https://www.bbc.com/news/world-middle-east-50039856)] `Oct 10 2019. Lev Parnas and Igor Fruman, associates of Giuliani and Trump, were arrested [[38](https://www.nytimes.com/2019/10/10/us/politics/lev-parnas-igor-fruman-arrested-giuliani.html)]` Continued in reply...
posted by thinkards on /politics
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Fourth Place
You know for as ridiculous as this whole situation has been its been equal parts elucidating as well. To see this much contention over what should be a straightforward infrastructure project makes me think the disagreement and endless vitriol is at least somewhat contrived. `​` This protest is not about climate change and this is pipeline is not adverse to efforts to mitigate it; quite the opposite actually. This is natural gas destined for Asia and will be displacing the high emission coal they use for a large portion of their energy requirements. Regardless of what we think, these are sovereign states and will continue to be dependent on fossil fuels for the foreseeable future as they make their transition to first world status. Fossil fuels have the distinct advantage of being the most affordable and most reliable forms of energy and this greatly influences the decisions of these nations to use them. There are economic, political, and practical reasons that force this reality. In the meantime replacing that coal with natural gas will greatly reduce emissions since natural gas releases significantly less CO2 when it burns than coal does. It’s far from the ideal solution to climate change, but given the reality of the situation it only helps not hurts things. `​` Because this is a natural gas pipeline, the risks to the local environment are negligible.Natural gas is nontoxic, odorless, colorless , and generally benign. You also can’t spill a gas, it will just dissipate into the air, so the usual concerns of oil spills are not valid. Of course, because it is a fossil fuel it has a high energy density and given an initial activation energy will react with the oxygen in the air and explode. However the chances of this are negligible since the pipeline will be in remote areas and since the reaction will only happen if the ratio of natural gas to oxygen is just right. There has to be a 5-15% concentration of natural gas in air for it to combust and pose a threat. In the event of a leak as the gas dissipates through the air it will drop beneath a concentration of 5% and not be able to explode rendering it effectively harmless since remember its non toxic as well. `​` Those who claim to be standing with indigenous people and against tyranny from the heinous government and courts are lying. They stand with a small minority of the effected indigenous people, they oppose the majority. Of the 20 bands who will have the pipeline cross the territory they reside in, 19 have signed on and given their consent. The company, Coastal GasLink, has done their due diligence and spent years on the ground consulting with bands and including them in the project to make it beneficial and respectful to them. The last band is where the issue lies. `This band, the Wet'suwet'en , are the group you’ve been hearing so much about lately. Within the band the power is fractured between 2 groups, the democratically elected band council and the non democratic heredity chiefs. Both claim jurisdiction over the land and who holds authority here is unsettled within their community. The democratic band council agrees with the other 19 bands and has given their approval for the project ; the contention lies with the hereditary chiefs of the band.The hereditary chiefs power is passed down through the generations and the system pre dates colonization. They firmly oppose this pipeline. They claim to have suggested an alternative route to Coastal GasLink but the route they provided was after the company had already filed their plan with the BC government and in addition would have included an additional 8 river crossings, additional 77-89 kilometers of environmental disturbance, and simply would not have been compatible in some sections with a 4ft diameter pipe. When the company raised these concerns they never received a response. It should also be noted that originally 3 heredity chefs did support the pipeline but they were voted out and stripped of their title.` Now given all of this it seems insane that there could be this level of opposition and controversy over this pipeline. The hereditary chiefs are being unreasonable and don’t have veto power over this project. Why should they? They don’t have the support of the other 19 bands or even the full support of their tribe. In addition the company did their due diligence and the project has been approved by the provincial government, federal government, and the courts. It’s a huge win for the Canadian economy and a win for global emissions reduction. `Did you know the Russians are currently building a 3000km natural gas pipeline to China right now? Did you know this is expected to yield them approximately 400 billion USD over the next 30 years? Did you know they’re currently attempting to build an equally ambitious natural gas pipeline to Germany as well? Did you know they are under punishing US sanctions and have few other ways of earning money than exporting energy? In fact those US sanctions are the only reason the pipeline to Germany isn’t already under construction like the Chinese one. Canada has the third largest oil and gas reserves on the planet, larger than Russia’s. We can compete. In addition we don’t come with the same baggage when doing business since we are a western liberal democracy who plays by the rules. We are a threat to them. Is it really such a stretch to believe they would meddle in our politics and spread disinformation to divide us? I mean they played the Americans masterfully, just look at what they’re going through. I think much the same is going on here. There is way too much division, way too much vitriol, and way too much ridiculous bullshit in general going on for what should be a non controversial issue. I mean how hard would it even be to pay off the hereditary chiefs to be uncompromising and obstinate in their opposition to this pipeline. It’s only a handful of people to pay and the return on investment would be huge. And why do these issues seem to only really flare up when it comes to exporting our energy. Indigenous people face all sorts of discrimination and marginalization on a daily basis. How come the one time where it might actually be a mutually beneficial situation for Canada and the indigenous people all of this comes out? It just doesn’t make sense. We need to unite against the protestors and those who are ignorantly supporting them. We need to fight against disinformation and correct it when we see it. We need to support our energy industry when it makes sense, and reap the economic benefits for Canada instead of Russia or other petro states. And we need to stay vigilant that we could quite possibly be being meddled with and that bad actors are sowing discontent within our online communities. ` Russia-China Pipeline : https://business.financialpost.com/commodities/while-canada-hesitates-russia-builds-3000-km-gas-pipeline-to-china-in-just-five-years ` Russia-Germany Pipeline : https://www.latimes.com/world/la-fg-russia-nordstream2-gas-pipeline-20190625-story.html`
posted by MalevolentPotato on /canada
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Fifth Place
An environment in which being smart is a good thing, and nerdy is not a bad thing.
posted by AspieAsshole on /AskReddit
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submitted by TopOfTheBot to TopOfThe [link] [comments]

'reputation' Borchetta theory (and a slightly very detailed look at the Taylor Vs. Scooter conflict, explained)

(Firstly, #Sorry for my bed English) [Also, extremely long read]
TLDR: Borchetta betrayed Taylor, by choosing more greed over longtime loyalty. Taylor made "reputation" not with just what happened in 2016 and her lover J on her mind. TS6 was made during 2017, the times when Taylor secretly had conflicts with Borchetta behind the scene, and she made subtle messages all over the era for us. We just didn't fully understand all of them yet, until now.
I was reading a few comments about how some details from LWYMMD MV/song could have been 'prophecy' about the recent fallout between Taylor with Borchetta [https://www.reddit.com/TaylorSwift/comments/c8pbje/lwymmd_record_label_falling_out_easter_egg/]. And holy f, all of the other pieces just fell together!
And after writing this whole 'essay' below (which I didn't even put as much work into my own thesis as this) and rolling through some other posts, I know that us swifties are feeling the same thing too!!! *Swifties are psychically linked confirmed*
*or Taylor Swift officially did THAT!/lost it with her new(-ish) career as an intensive, multi-layer Easter-Eggs seeder* [we all looooove theee eeeeggs, Taylor... but for the love of our collective sanity,... could you...n-- putmoreeffortsonthesinglesfrontinstead... please... ?]

A few of us have looked back at LWYMMD lyrics and few of them could be decoded about her struggles behind the scene, not just about certain dramas as everyone expected of it. The power of Taylor's lyricism is that she tells a story that was specific, but also could be able to apply to anything or anyone. Also, it's another example of how personal she is with her art. She wrote about what (had) happened in her life, and have a certain story that is way deeper than just easter eggs and cameos.

Like how "tilted stage" was not just about some particular plagiarized stage design, but also means as an uneven field, where Taylor was not given the fair chance.
Or as I noticed this on Twittereddit somewhere [sorry if I didn't credit you!]
"I don't like your kingdom keys
They once belonged to me
You ask me for a place to sleep
Locked me out and threw a feast (what!?)"

kingdom keys once belonged to me - her music (masters).
You asked me for a place to sleep - history between Borchetta making Big Machine to sign with Taylor Swift, us swifties all know by heart by now.
Locked me out and threw a feast - Borchetta blocked Taylor from buying her masters, then trying to sell the label away for his big $300 mil. pay day.

Or in the MV, the Orange jumpsuit Taylor [that was singing those particular lyrics] was locked in a golden cage, as a metaphor for Taylor being pressured to sign that extortion new contract. Or how she must have been forced to not take as much actions as she wants.

Another fellow swiftie pointed out how Taylor has became more direct with her activism, both in her life and her music right after she left the old label. She had her subtle ways to show her supports for liberal causes (via quiet donations - most donations we usually found out were via the donated) before: BLM, gay rights (a very well-documented Twitter thread about Taylor's LGBT+ support over last few years https://twitter.com/rui/status/1146467562391257091 Thank you very much Rui Delgado!), women's rights, etc. But it could be only because she was restricted by her label that way.
[Also, someone on Twitter pointed out that Borchetta is a Blackburn supporter! He donated to her even via Big Machine label! https://twitter.com/makinghimbleed/status/1145516547399663616 As Taylor had pointed out her own personal political view against Blackburn last year, with careful research and receipts to back up her stand, this theory is very probable!]
Also also, FT reported that Taylor's negotiaton with Borchetta completely fell out autumn 2018 and Taylor finally decided to leave for a new label. And what were her first moves? Defended lesbian jesus Hayley Kiyoko for her quest of LGBT+ visibility and presentation in July, came out with her political stance in October [October is also when Borchetta officially put the label up for sale on the market], and continue her activism more directly until today.
Also also also, another swiftie has pointed out on tumblr that the copyright strikes of Taylor 'See you in court' music has become less notoriously stricter this new era as well. Hmmmm, I wonder why? /s

b) RFI MV:
The "artistic" choice of the music video is kinda confusing at first. But it tells the story of a dark hooded Taylor and another "caged" Taylor controlling/being controled and then fighting against each other. At the end, only the caged Taylor got freed.
This could be decoded as Taylor was following orders from the hooded Taylor, got turned into just a machine at one point, but when she wanted to "glow" and "fly" away, she got knocked back down. Taylor can only manage to break free when she channels her thunders/[power] and breaks out the box, destroying dark Taylor in the process, and ascends to the next chapter of her life, smiling and crying tears of joy. Next chapter.
Also, this single is color-coded with Orange, the same color of the "golden caged" Taylor from LWYMMD MV.

c) I Did Something Bad:
"They never see it comin', what I do next
This is how the world works
You gotta leave before you get left"

I think she made up her mind about "leaving" already.
"Before you get left" involves why Taylor didn't sign with Borchetta for a new record deal. In short, she knew he would sell the label away, along with her masters AND her new recording deal as well if she stayed. Borchetta was putting a price tag on "Taylor Swift" as a merchandise for himself, and he could walk away with big pay day, while leaving Taylor and other artists behind, in mercy of a new owner.
That's also why it took Borchetta so long to find someone to sell his label to, even when he had been public about it since at least 2015. Nobody wants to buy an uncertain and incomplete package, which concerns the possibility of whether Taylor stays or not with the record label. More elaboration on this bit way down below (look for II).

"He says, "Don't throw away a good thing" "
Taylor expressed how Borchetta was trying to convince her to stay. Big Machine were practically built by both of them together. And the only reason it's big is because of Taylor's talent that put it on the map in the first place.
"But if he drops my name, then I owe him nothin'
And if he spends my change, then he had it comin' "
I decoded this is a warning from Taylor. If "he" tried to turn his back on her later and sell away (aka "spend") her "change"/masters as pure merchandise to her enemy, then "he" had it coming.

d) Getaway Car: pretty on the nose with this one. I understand most of us "agree" this is about T.H. but a few details could be about her "getaway" from the label as well.

"X" marks the spot where we fell apart. He poisoned the well, I was lyin' to myself
"X" marks the spot where we fell apart. He poisoned the well, every man for himself
This is when Taylor knows it's time for her to stop trusting the man, as he is only "for himself" now.

" It hit you like a shotgun shot to the heart (Oh!) "
Taylor feeling the betrayal.

d) End Game
This is her next single after the 'new' RFI Taylor escaped and is now living her best life, breaking free and feeling fine. This is her 'end game' that she was looking for: happy traveling the world, privately walking on a beach, exploring Tokyo by herself and co., also *collaborating with new people*, and finally ending up in London.
There were rumours about Taylor hiding in England before TS6, living her life with disguises and stuffs. I remember Taylor did say about how she is now skilled at disguising into a crowd like a spy during an interview this era. [Next thing we know, Taylor Swift is the next Jane Bond lol /s.]

I bet there are a lot of out small details all sprinkled around the era that we haven't picked up yet.
Just like this: https://twitter.com/eleanorbate/status/1145412957549027331

Also also, "Me!" is another cheeky one with lyrics like: " I promise that you'll never find another like me!" as an opener for this whole new positive, happy era. Or how the "snake" has turnt into butteflies because she is now free. Or how Taylor used the most clique quote of teamwork: There ain't no I in "team". Lol! It could be another shade about how lack of teamwork and a lot of ego certain someone has.

OK, Below is a very, very detailed "investigation" around the specific timeline and speculation that could explain why Taylor wrote 'reputation' in 2017 with Borchetta in her mind.
Also, I just have a tons of thoughts about the recent Scooter conflict, explained.
Fair warning first thou, DO NOT go down this rabbit hole (like I did for 5 hours) if you're just here for a light hearted read.

I - Taylor definitely worked on all the dark songs of Reputation after 2016 summer.
And she is well aware of whom are out there, wanting to get her. The Scooter camp, which includes all Kimye + Bieber [Bonus: interestingly enough, Hailey Baldwin used to shade Taylor Squad also since 2016] + Calvin Harris (via Diplo + EDM co.), they all connected together and is definitely a #TaylorSwiftIsOverParty #RIPTaylorSwift mix. That whole 2016 shady shenanigans were so organised from the get go*!
In conclusion, Taylor knew for sure Scooter is someone who's up to no good for her.

II - Taylor's negotiation for her old masters must have had started the moment Borchetta expressed his intention to sell the label [he was reported of looking for a big "pay day"], along with Taylor's masters away as well. She knew this whole deal was coming since 2014/2015. No wonder why she pleaded for YEARS!
Taylor knew Borchetta would betray her loyalty after seeing how he wouldn't let her masters out of his possession (without some extra chains and hoops to his label). The fact that Borchetta wanted to chain Taylor to his label so badly is important:
Her first 6 albums catalogue is one of the best in recent history, with multiple entries in the top 200 albums of all times. It's for sure the central valuable asset that Big Machine has and makes buying BM label an attractive deal in the market.
But you know what is even more valuable? Taylor's next record deal. She is in her prime time as a pop star (minus the sexist age glass-ceiling against main popgirls) and also as a massive touring act. It would be even more profiting in the next few years for whomever Taylor signs with, than the stream of incomes of her old album masters.
So in comparison, Taylor's old masters is just a smaller fish, comparing to her new record deal with UMG [which is reported to be as much as $200 mil by Forbes - 2/3 of the whole deal between Borchetta with Scooter and his investor].
In short, Borchetta was not just wanting to sell Taylor's masters away, but Taylor's new record deal and her whole music career away as well!
Personally and obviously, Taylor couldn't stay with the label not knowing who would be the next boss in charge of her career, nor letting Borchetta put another price tag and Resell both her music AND her next record deal to benefit only himself. He could legally sell her whole career away to the next highest bidder, and there's nothing Taylor could do about it except from stopping making her music.
And imagine what could have had happened if Taylor had chosen to stay, and Scooter would become her manager..The same person who had a role of ruining her reputation and career, is now the man who's directly in charge of her!!! In control of her every move?! Tells her what and what not to do with her music and her fans?!? And profits from Taylor's own labor, sweat and tears?! Absolutely NOT! *my head is fuming rn from just writing these*

III. So Taylor must have had a bad suspicion about Borchetta after she saw how Borchetta was so buddy-cuddly with Scooter (after 2016 incident) and kinda had a feeling what was coming in her way.
Sure, those 2 businessmen knew each other oNlY fOr bUsInEss sAkes. It's also true that there were insider reports about how these two have been in talks together about "business deal" for a while.
But seriously, the idea of Scooter, who only has experiences with mainsteam hiphop and pop artists, is now buying a predominantly country music label just does not make any business sense, at all. Especially for Big Machine (smaller) country artists, considering Scooter's deeply notorious history of overwoking then abandoning his artists**.

The fact that Scooter somehow bought this sale by outbidding both of the major music label groups of the industry: Universal Music Group and Warner Music ["both companies backed out when the price got too expensive", report by Financial Times], is very very telling:
Since Scooter does not even have that much capitals and had to get another investor Carlyle Group to do the heavy lifting [Wall Street Journal reports that this "Yemen genocide funder" will make more additional investment to Scooter's company to bring its valuation up to $800 mil.]
For Borchetta, he wants to greedily maximise his pay day, and also potentially punish Taylor for leaving the label*** by making sure that she could never get back her masters by selling it to someone who hates Taylor af.
Before this sale was announced, UMG had been reported to be the one buyer Borchetta would sell to. This choice would be common business sense, since BM and UMG had collaborated together before (for 1989) and that would help Taylor a lot personally by making both her and her old music's masters back under one roof, she can easily continue to use her old records and potentially get them back later in the future via negotiation with UMG itself.

IV - The relationship between Taylor and Borchetta had been failing out over a long time, as many of us have observed (especially arter the time Borchetta announced his intention to sell the label I assume, 2015-ish? and last year).
When Taylor left the label last year, I guess she had finally accepted the fact that she would never get her masters back from Borchetta himself (based on Taylor's letter that Borchetta had posted).
After years of pleading and negotiating, Taylor knew she had to face with the reality that her old masters of her music that she had worked on her whole life, along with all the important meanings and memories to her and us Swifties, are now gone, and just became another mere merchandise on the market to be sold away in the hands of a man she helped building an entire music label with.
What else could she do? Based on Borchetta's very own 'receipt' contract https://twitter.com/BritniTaylor1/status/1145514088690278400, there is no guarantee that she would gain back her masters while committing for another 10 years of her career?****

She had never been offered a price for her own masters, nor the label, according to her own attorney (who was also called out by Borchetta in his post).*****

The artist who wrote her own lyrics, created her own songs, produced her own albums and worked her ass off all her life to create such valuable priceless thing which is her music catalogue is now denied to have the chance to own her own music. Not because she did not have the means and capitols to do so, but only because of greed of a man Taylor had known her whole career. This is a real betrayal of their partnership.

Sure, in the "standard" business sense, any labels would be 'foolish' to sell back the masters to artists, since all of the labels out there are doing that same "business thing", right?!! But at the same time, it is a really toxic and exploitative industry practice when music labels all try to sign with young, naive artists who do not know any better, especially at a very young age as 15.
And even if someone as privileged as Taylor, who was born with both parents with good business knowledge and skills, and still got taken away their life work, what would happen with all the other small artists out there who got an even more unfair deal?
And it's not rare for a label to give the masters back to an artist either. Rihanna was given hers back by Jay-Z, since they also have a some-what same dynamics as Taylor and Borchetta.Not to mention, Taylor had helped Borchetta to even make his non-existed music label from the get go. It's Taylor's talent that helps fueling and building up that big machine Borchetta possesses. It's the right moral thing for him to at least give Taylor a fair chance as courtesy to return her masters back.
He did not.
And the fact that he chose Scooter out of all other people, to give Taylor's life work to, must have been the final nail to the wound!
She chose to walk away, but before she left, she sent "someone" a message via her music at the time.
*I would rehash all the shady details around the whole "Famous" deal here. DO NOT read if you don't want to relive this overtired drama again.
  1. From the recording of the call (that Taylor was not aware of), to the specific withheld lyrics: Kanye only *read* to Taylor the first part of the lyrics: " I feel like me and Taylor still might have sex". But not the part that turn the song into an insulting, sexist anthem: "Whyyy? I maade that b*tch faamous!" Specific details and context are important, people!
  2. The demo for "Famous" later leaked. https://www.vanityfair.com/style/2016/10/taylor-swift-original-famous-lyrics-kanye-west Which confirmed my (and our) suspicion of a real set up with that phone call. The demo included the original specific lyrics “I feel like Taylor Swift still *owe me* sex / Why? I made that bitch famous.” , meanwhile Kanye read to Taylor the later version AND withholding the other lyrics at the same time. So the b*tch lyrics had always been there all along.
  3. The real reason why we all think Taylor lied is because of the inconsistency and lack of concrete details from Taylor's *first publicist's statements* and in between the development of the drama. [Tree Paine has done much better this time thou]. However, the only consistent statement remains: "Taylor was never made aware of the actual lyric, "I made that bitch famous." She gave blessing for a halftruth version of the lyrics, and she never heard the whole finished song. They only had one phone call, with (intentionally cut and sliced) doctored footages of it.
  4. But the damages were too late. That first statement got twisted a lot by the media. From "did not call for approval, but to ask Taylor to release his single ‘Famous’ on her Twitter account" being turnt into "Taylor's rep said he did not call", "she denied the call happened", etc.
  5. Of course, halftruth tabloid narratives are so much more appealing and viral: The idea of Taylor playing the victim, but this time she got caught! Kim just exposed her on Snapchat now! #KimExposedTaylorParty Woohoo! /s And here is why the whole shenanigan is so shady and way too organized: They had an interview and photophoot with GQ whole 4 months later on Jun 16, to just declare that they had recorded the call. The timing of this couldn't be more perfect since just the day before (Jun 15), Taylor's new relationship got public and caught fire to the media (also, someone real mad).
  6. "Famous" MV got published. And Scooter personally posted this https://twitter.com/Osiris76639869/status/1145963062857355264 on his Twitter on Jun 25, confirming his involvement (at least with the making of the MV). Scooter was also Kanye's manager during this whole ordeal.
  7. July 13, "someone" opened the floodgate with his... might I say, 'temper tantrum' tweets, accusing "trying to tear your ex bf down for something to do" and also "you need someone new to try and bury like Katy ETC" .... as a response to a mere confirmation of Taylor co-penning his then-current hit [as if us swifties didn't speculate about it to death since its release and (your pal, accidentally and) the real Nils Sjöberg already confirmed about it since Jun 6! https://www.instagram.com/p/BGTdZOXRj-1/?utm_source=ig_embed]
  8. Oh look, what another consequence! On July 14, their reality show (in need of rating) just posted a "teaser" for the expose on their next episode coming that Sunday! /s And we all know what happened after that. Oh, and on July 24, both they and someone partied and took pictures together! Hmmmmmmm..... Fun.... /s
  9. (More? on Oct 29, someone released a song about Taylor. And guess who suddenly got back to social media to "liked" it from their social media blackout since Paris.)
  10. August 2, 2016. Bieber posted that "Taylor Swift what up" screencap on Instagram showing Bieber and both Kanye and Scooter Facetiming each other, refueling the continuous viral bullying hate and confirming who are in that anti-TS mix together. (And you know what else is *really* shady about that particular screenshot? https://twitter.com/Princess_Arella/status/1146492758556893184)
  11. Every single development of the whole drama just aligned and connected so... "nicely" and domino-ed on each other to create combo effect for the tabloid-hungry media. Taylor was not only dealing with the aftermath+"PR relationship" dramas, but also the organised "expose". You seriously cannot tell me if it was not organized and scheduled together from one camp!
And what were there for Scooter during that whole 2016 ordeal you may ask?
  1. Both his client Kanye+Kim made a big comeback with their images and public perception for the takedown on Taylor. People actually agreed with them on something for the first time in a long time.
  2. Kanye's new album and tour got enormous press and exposure (and of course, more sales and streaming = more profits), especially for the "Famous" song and MV (which Scooter proudly championed it around) https://www.vox.com/2016/7/6/12053398/kanye-west-famous-art-exploitation?utm_campaign=vox&utm_content=chorus&utm_medium=social&utm_source=twitter. And also, Kanye really knew how to express his feeling about Taylor during his stop at Nashville. https://www.nme.com/news/music/kanye-west-917-1195346
  3. He took out one of the biggest female pop stars at the time, made her rewriting another album and left a huge gap in pop music demands that Arianna (Scooter's next big project) and others managed to fill in.
  4. Judging by his style of sending other to do the dirty work for himself, it is so sus that he could be the behind-the-scene bully like Taylor had pointed out (you cannot tell me that someone didn't ghost write that Bieber post hhttps://twitter.com/TSwiftinAsia/status/1145541167422922752, especially in the same gaslighting, guilt-tripping writing style of Scooter's (wife's) post. Or the fact that somehow both Demi and Scooter's fellow female business manager showed up at Todrick's Twitter trying to shut him up after Todrick exposing Scooter!?)
  5. This one is a reach. But apparently Scooter also had a history of eliminating competition for his artist. Super yikes! In this particular example is Victoria Justice, a Arianna's past rival https://twitter.com/Selenasdevotee/status/1145730459114102785
  6. Update: okay I am now 100% sure about Scooter's habit of aggressively sabotaging his artists' competition! Some Asian stans just reminded me about how Scooter tried so hard on discrediting Kris Wu's itunes positions only because Arianna was also charting at the same time.
  7. And someone just wants me to see this: https://twitter.com/carlysfevestatus/1145668326024253441 "k-pop fans probably have more cause to be angry at scooter braun than anyone and i really hope one day they find out why". Um..... CAN SOMEBODY GET THE BTS'S ARMY ON THE PHONE, PLEASE? We seriously need to go to the bottom of this!
**For every Bieber or Arianna he managed to push to mass success, there are every other Carly Rae Jepsen, Madison Beer (he screwed her up royally https://twitter.com/carlysfevestatus/1145459250514280449), Todrick Hall, Hillary Duff, CL [I did some more digging about this after posting this post, and OMG! The list just keeps going on and on: The Wanted, Who Is Fancy, Cody Simpson, PSY, Tori Kelly...] that he abandons, or mismanages their careers against the artists' own will. [Ask any Carly stans and they would tell you about it!]
Not to mention Scooter's artists with mental health issues (Kanye, Bieber, Arianna) are not doing any better and deteriorating under his management. Bieber had been overworked after his last albums and tour that they had to cancel it only after Bieber could not take it anymore. It was alarming that Bieber even had showed multiple signs of issues and major lack of motivation during the tour (obviously lipsyncing, rather playing his Xbox than showing up late to his tour, etc.), and he couldn't even recover after several years until today! And I seriously don't need to talk about the situation of K.W.
I seriously worry about Arianna and Demi thou; now that after Scooter replacing Bieber with Arianna, she had expressed her tiredness with touring on Twitter before, but then her tweets got deleted, along with other shenanigans [Ari stans all knew about it, but they won't admit it against their precious "genius music manager"].
Also, this: https://twitter.com/ashavignone/status/1146085575491014656
***Taylor leaving Borchetta's label must have rained on him and co.'s future pay day parade a lot, judging from Erik Logan (a fellow member on Big Machine board)'s terribly insulting public letter [which he now deleted from Twitter], or how Borchetta tried to drag both Taylor's father Scott Swift and her long time manager Frank Bell into the drama and used them to discredit Taylor [I guess we now know who are the other 2 shareholders with only total of 8% shares that voted No on the deal].

****Could any legal Swifties confirm this? with that single page of Borchetta document? His claim is so slimey and really really suspicious. If he has such " extraordinary" agreement like he said he had, then why hasn't he showed that particular part of the contract under a magnifying glass by now to completely dispute Taylor's claim?
I smell another potential bait-and-switch like 2016. Also, the whole thing about "Taylor's father was also on the call" could be another set up similar to that phone call recording in 2016.
The fact that both Scooter's camp/his "wife" and Borchetta tried to claim that Taylor's father to be on the deal is really shady, since they can just use Taylor's own father to discredit her again, while at the same time acting like Scooter couldn't discuss with Taylor beforehand about his next purchase on her masters bEcAUsE oF "NDAs".

*****And I bet this time, if both Borchetta and Scooter have the receipts that prove otherwise, they would have printed a million copies and make it rain down on both Wall Street and Twitter by now.
Seriously, what are they waiting for? They don't have a reality show to promote by posting doctored videos on Snapchat. And their big investor just got exposed for their involvement with the Yemen genocide.
And the chance that Scooter somehow makes it successful with this huge deal and return the profits to his investor is fleeting as long as this scandal with Taylor still happening.
The only reason why Scooter is "silent"****** on all fronts is because Taylor is telling the hard, concrete truth.
Well, at least now Taylor got her own lawyer Don Passman to be her receipt keeper and to speak up and dispute all the shady halftruths (look back at *). So both Scooter and Borchetta won't be brave and acting foolish like the KKKKKKK.

******[except for those gaslighting 'according to a scource' articles about how "tAyLoR hAD moNtHs tO bUy bACk hEr mASteR aND dEcIdED tO wALk aWaY", "sHe ThRoWiNg A TeMPer TaNtrUmP", "pLAYiNg ThE VicTiM, AGIAN!".]


--------------------------The End--------------------------------
Oh, and just in case this post blows up: WARNING PRIVACY NOTICE
Any institution(s) or person(s) using this site of any of its associated sites for studies or projects - you DO NOT have my permission to use any part of this writing and my profile (pictures, text, conversations) in any form, both current and future. If you have or do, it will be considered a serious violation of my privacy and intellectual copyrights and will be subject to legal ramifications.
And to be more specifically, I, the sole author of this post, prohibit BF, Junkee, Complex, PageSix, (especially) Perez Hilton, etc. etc. etc. from plagiarizing my ideas and my writing for your own profits, to make up another one of your uncredited hit job thinkpieces to gain some traffics and ad revenues. F! N! O!
[Oh yes, I know you all are lurking on this subreddit and tumblr, looking for new materials for your next clickbaits, passing others' idea as your own, E.W./P.P./A.H.P./L.Y./E.B. (maybe not you, you're cool-ish)/B.H/S.S./J.Y.A./N.M./O.F./cont.
And also, I also see you out there still trying to twist the public narratives and pay for your dirty, gaslighting, backstabbing hit pieces again "Yell", with your terrorism-and-genocide-funding money "Skook". Pay for as much as you want for those 'temper tantrum' or 'victimizing herself' talk-point-filled hit pieces, we swifties know all about your same tricks from 2016 by now. And you are not fooling anyone anymore!] https://twitter.com/TSwiftFTC/status/1146134805953708032?s=19
Must read!: https://twitter.com/wonderstruck713/status/1146488535786164224
And this! https://www.reddit.com/TaylorSwift/comments/c93o9i/lets_spread_this/

We Swifties must be smart and 2 step ahead of Scooter's shenanigans. He's the one behind 2016 and we ARE NOT going to fall for his set-ups!
[I aslo heard that some people had leaked Scooter's address online and wanted to "pranked" his house with eggs or sum', and we CANNOT fall for that trap! Especially when Taylor's new record label boss Sir Lucian Grainge has been Scooter's mentor in the past and they are fence-to-fence neighbors to each other! And do not harrash Borchetta, either! The TS karma is real, and those who raised their tongue against her shall fail.]

submitted by Lalala8991 to TaylorSwift [link] [comments]

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